1. Still seeing flicker on campaign map and battle map in deployment phase

2. Artillery more accurate but not good enough to keep using them until they deal with the annoying 'feature' of firing no matter what is right in front of them.

Would it be soooo hard to have the arty units check to see if they are about to fire on a nearby friendly unit? - or as in a GB v USA battle yesterday - the guns right next them in the same battery? -that wiped out two guns of the three gun battery.

They need so much micro managing they are hardly worth bringing along, maybe one unit in case you need to knock down a building.

3. Twice now I built Indiamen in the Port in (either French or Dutch Guyana - taken off the Pirates) , when I told the ship to head for the transfer point, it leaves the port and stops right outside.
On trying to make it go you get the supercilious twit telling you that 'Ships sail on the sea, sir' and 'That's LAND sir'

Can get around that by docking it then telling it to head off to the transfer point again.

4. Hitting Alt/Tab freezes the game - hitting it a couple more times seems to unfreeze it again - for me anyway.
Related: Game froze mid-battle twice (one sea one land) - again hitting CRTL/TAB a few times made it go to the 'battle-loading' screen and got it going again.

5. CTD after Mughals sallied to break my siege during AI 'turn' and got crushed, that was last night so will have to reload and hope it doesn't keep on doing it - or auto-resolve maybe and take the unnecessary casualties.

6. The AI still gets confused when trying to organise an attack on my lines, I like to win of course, but when the enemy force goes into a group hugfest well inside my firing line it isn't much fun to mow them down

7. Still stupidly aggressive - one unit will stand and fight a whole stack ?!?!

8. Diplomacy. Sweden dow'd me when William I dies (for some reason they disputed the succession)
- finally got annoyed enough to go after Copenhagen. Took it then offered it back for money - refused.
Offered it back for free - refused.
Offered it back + 1000 + 6 techs - refused.

In the end I got the Danish to take it - even then I had to offer them the 1,000 (all I had) plus a bunch of techs.

9. More on the AI v Player: Seems like a lot of times when you have a nice profitable trade going on the AI DOW's your trade Partner and blocks the route. This is smarter than DOWing the player because the Blockaded trading partner wont free up the blockaded port. If you are able to then you risk a war with the blockader and all their allies.

I had about 3500 trade with the French, Westphalia blockaded the port - which had 4 french ships inside that did nothing about it. So I declared war on them and sank the two ships. Then managed to get a (costly) Peace treaty with them, but their allies remained at war with me - ignored as was Hannover and Wurrtemburg and they were hardly in a position to bother me.

Next turn the French sailed off and the turn after another two Westphalia ships came along and Occupied the Port. I can't use my troops to get them out even though I have a Military access agreement with the French I can't attack the port with a Land unit.

Meantime a French land unit is standing just north of the port and does nothing about it.

I also saw another 'illogical' AI v AI DOW which again only had the effect of being able to blockade a trade route of mine - I will be checking that more closely as maybe some of those 'illogical' DOW's are not so illogical after all but done simply to dry up the player income.

I have also seen plenty of times AI factions will act to clear their blockaded port - when they are NOT trading partners with me !!

10. Post patch the game seems to 'hang' a lot, didn't see it do that at all on my top-spec gaming beast before the 1.3 patch but now seeing that quite a bit. Troops seem to run in slow-motion too.

I am thinking I will go back to EB for now.

CA - Please make all the code available to the Modders so they can make a real game out of this mess and give us a real playing experience for our money.