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Thread: Post patch 1.3 Bug List

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  1. #16

    Angry Re: Post patch 1.3 Bug List

    Ok, now this naval battle crash is really starting to tick me off. The Mysore stabbed me in the back. No problem, I was expecting this. However, their fleet blockaded my capitol province port on their backstab strike. This had the effect of almost completely eliminating my trade income, which resulted in bankruptcy. No problem. I have a three-ship fleet of sloops and they have two brigs, I can handily crush them in naval combat. Oh no, because the game crashes every stinking time I try to run this battle. So I'm forced to auto-resolve which a) doesn't kill them (but they do run away), and b) cripples my fleet (lost two sloops, the third in bad shape). Now I:

    a) have no money to fix the sloop or build a decent navy
    b) the auto-resolve decided that the two enemy ships got away, so they're at large. If they blockade again, I have nothing to throw at them.

    So I think, no problem, in 4 turns I can crush the Mysores in land battle, which will solve the naval problem. Next turn comes up, a third Mysore ship blockades the port, so again, no trade income, and again no way to build a fleet that can autoresolve them (not that it would matter as they'd just get away). Also, I managed to take one of their provinces, and am 2 turns away from the other one (they captured Portugal's province earlier). So in a few turns all will be well, right?

    Oh wait a minute, why are my units at half-strength? Yes, half my entire army evaporated. Oh, so I lose soldiers when in bankruptcy? Ok, that's the final straw. My empire is crumbling and I can't do anything about it all because of a flippin' CTD bug that prevents me from preserving my sea trade.

    This is fricking ridiculous, I can't wage a proper naval battle because I'm forced to autoresolve or face CTD. Losing because of bad choices, or because of being outmaneuvered/outnumbered/outgunned is one thing, losing because of a crash is very different.

    I'm going to try to back up a few turns (and lose a couple hours of playtime) to try to build my fleet of brigs this time, and hopefully those won't cause the crash. If not, I'm going to shelve ETW and go play something else, until the next patch comes out.

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    Ok, just tried again with brigs. Same thing, CTD. I'm done with this campaign (and ETW probably) until this gets resolved. Gonna try to replicate this CTD in the stand-alone battles, see if it's the weather or something.

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    Managed to isolate the offending parameter. If the winds are gale-force, the CTD occurs, regardless of the ship match-up. The reason I hadn't run into this before is because I never got gale-force winds in the Independence campaign. Just before the CTD, a band of the water, right about at the mipmap transition, darkens, then CTD. Gonna try to see if I can disable features to prevent the CTD. My system is an AMD Phenom II 940, with an ATI Radeon 4870 with 1gb memory, and version 9.6 of the drivers. OS is Vista x64, up to date. Will update as I get more info.

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    Ok, swapped my ATI card with an Nvidia 8800GT. Same crash. Swapped my system memory with memory from another computer. Same crash. I suspect this isn't a driver issue, or a memory issue based on those two tests. Next up is to see if it's just gale-force winds or other winds that yield the CTD.

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    Tried other winds, it's only the gale-force wind which causes the CTD. Oh, and as an added bonus, when I swapped my DDR2 8500 memory with DDR 6400, the motherboard locked in the 800Mhz mode, and won't go back to 1066Mhz for the DDR2 8500 memory now, no matter what I do in the bios. I'll try pulling the CMOS battery to see if that will clear whatever state it's in, but I love that I might have lost 20% memory bandwidth trying to track this down :(

    Next up is looking through the exposed data files to see if I can mod-out gale force winds from the game. If I can do that, then I'll be back in business.

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    Final update (for now). Resetting the CMOS on my motherboard fixed the memory issue (yay!). As far as modding the game to not have fights in gale-force winds, I've posted a question in the Mods forum, as a quick glance at the data files tells me I'd have some serious learning to do to even attempt this on my own. Hopefully someone will be able to help me figure out how to turn off gale-force winds.
    Last edited by hoof; 07-11-2009 at 05:07.

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