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Thread: Post patch 1.3 Bug List

  1. #61
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Post patch 1.3 Bug List

    Quote Originally Posted by Didz View Post

    I chose to protect my protectorate and instantly sufferred a dishonoured alliance penalty with the entire world including Bavaria who I opted to protect. Bavaria immediately became Hostile, even though I was defending them, and its cost me over 10,000 in state gifts to get them back to Friendly.

    Somehow this doesn't make a lot of sense.
    Well, you should have added time dimension (in your description) to those state gifts. All levels of gifts still give only +100 to relationship. But that's max. Giving another 2,500 gift the very next turn will just boost the "state gift relationship factor" from its decayed value of 98 to 100. So, you'd just have bought +2 to the relationship for 2,500.

    Giving more state gifts only makes sense when the "gift factor" has significantly decayed.

  2. #62
    Hope guides me Senior Member Hosakawa Tito's Avatar
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    Default Re: Post patch 1.3 Bug List

    Not sure if this has been reported. In my Prussian campaign I reached the stage in tech that allows me to use the Friekorp Light Infantry. During battle, everytime I deploy them by the click & drag method they are always facing backwards from the direction they are supposed to be.
    "He is no fool who gives what he cannot keep to gain that which he cannot lose." *Jim Elliot*

  3. #63
    Member Member Elmar Bijlsma's Avatar
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    Default Re: Post patch 1.3 Bug List

    That's a known issue. Not just your Freikorps doing that either, it's all light infantry. Only when in Light Infantry Behaviour mode, IIIRC.
    They face the direction they were moved in. So if you are redeploying them towards the rear, they'll face towards the rear. So if you drag and drop a line of them in any direction but forwards you may want to give a small "forwards" command to get them facing their front again. Pretty annoying as it is a lot of extra hand-holding.

  4. #64
    Member Member Didz's Avatar
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    Default Re: Post patch 1.3 Bug List

    Has anyone else noticed that troops suffer fatigue when hiding behind a wall?

    Not sure if this is a bug or a feature, the only reason I can think it would be justified is if it was a fudge to try and make AI troops reluctant to leave a covered position.

    Also, I'm sure that irregulars (as in Pandours) suffer fatigue when walking. Again that might be a feature to try and stop the AI moving troops concealed for long distances.
    Didz
    Fortis balore et armis

  5. #65
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Post patch 1.3 Bug List

    Quote Originally Posted by Didz View Post
    Has anyone else noticed that troops suffer fatigue when hiding behind a wall?

    Not sure if this is a bug or a feature, the only reason I can think it would be justified is if it was a fudge to try and make AI troops reluctant to leave a covered position.

    Also, I'm sure that irregulars (as in Pandours) suffer fatigue when walking. Again that might be a feature to try and stop the AI moving troops concealed for long distances.
    I think, I noticed this a while ago, but did not pay much attention to it since I almost never use walls as cover.

    But it does (kind of) make sense. If you observe the soldiers behind a wall: they all are squatting - not the most 'relaxing' position to be in for extended periods of time.

  6. #66

    Default Re: Post patch 1.3 Bug List

    Quote Originally Posted by d1ng0d0g View Post
    From being a playable game in the previous patch with all it's flaws, it has become utterly unplayable.

    Enormous slowdowns, gargantuan loading times, sound glitches, no longer the ability to alt-tab out of the game (after the first patch I've been consistently able to do so without problems).

    In short, I won't be playing until this is fixed.
    Same here.

    I´ve never had any performance problems in the earlier versions of ETW. I hadn´t played ETW for a few weeks. When I started it yesterday, the latest patch was automatically installed and the nightmare began....

    Now it takes more than 10 minutes to load the main menu.


    My system:

    Core2Duo @ 2,3 GHz
    GF 9600 GT
    3 GB RAM
    Vista 32


    UPDATE:

    Found a solution in the CA Support Forum:

    http://shoguntotalwar.yuku.com/topic...on-inside.html

    Seems that the "Threatfire"-anti-virus Software causes these lags.
    Last edited by Haudegen; 07-29-2009 at 19:17.

  7. #67

    Default Re: Post patch 1.3 Bug List

    Some oddities I found yesterday while trying the tutorials and RtI:

    * Tried the land battle tutorial and after the last enemy was killed I couldn't leave the battle. From above readers I take it you can't do a ctrl+alt+delete or alt+tab to get out of the game since 1.3, and I can confirm this. Must say having the game stuck and forcing me to restart my computer for the first time in a year didn't give a great first impression of the game.

    * In land battles my infantry units face the wrong direction in most cases (aprox. 70-80% of the time) after I move them, no matter if I rightclick or make a real formation. If the green arrow of a formation is pointing towards the enemy I can now be certain that my guns aren't. Noticed earlier in this thread that this phenomena occured when rightclicking but surprised to see it when I actually take the time to micromanage every unit into a formation that's facing the enemy.

    * Not sure if this is a bug or working as intended (as I just got the game yesterday) but only the first line of my infantry units are actually participating in the battles. Sure, I wouldn't want the second or third lines to shoot at the same time as the first, but wouldn't it be more realistic if they at least started shooting when the first line is reloading and there are a gazillion enemies about 50 feet away? Same seems to go for when they are in melee; only the first line (or whatever unit is facing the enemy) actually fights while the rest take a break until they need to fill a vacancy.

    * This is probably RtI-specific (on stage 2) but I can't reinforce my armies, either in the field or in towns. I've clicked the reinforce button, seen a "+"-marker on my unit cards and waited turn after turn for them to refill with nothing happening. Tried it both in an army outside town and inside a town. And yeah, it was the same time the unit was recruited from.
    In a related issue my advisor just granted me the ability to recruit armies in the field, which doesn't work either.
    Overall there are more bugs in RtI than I have the energy for summing up, or it's just a terrible tutorial where the advice and missions don't match your abilities as you progress.

    ---

    Pardon in advance for repeating bugs (or non-bugs) that are already mentioned in the thread, I read it through once but might've missed something. Admittedly playing RTW the day before I got ETW made me notice several flaws in the new game that weren't a problem in the old days. Crossing my fingers and hoping that it's mostly the RtI that's a rubbish tutorial

    Kind regards
    "It's easy to be outnumbered when you're a zero" - George of the Jungle

  8. #68

    Default Re: Post patch 1.3 Bug List

    Another RTI bug: stack spamming. Now what am I supposed to do against 10-15 full stacks of line infantry (I can at best make 2 stacks)?!?!?!

  9. #69
    Rip, Slip, Brush, Ahh Member crazyviking03's Avatar
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    Default Re: Post patch 1.3 Bug List

    After 1.3 patch, I now have an inevitable crash in campaign land battles. Usually happens on the first battle, sometimes it will make it to the 2nd battle. This happens in Vanilla, Imperial Splendour and TROM.... so i didnt have any incompatible mod files running that caused it. Battle will carry on like usual, then there is a short stutter, and bam Empire Total War has Stopped Working....

    Have settings on High.

    Vista 64
    Nvidia 9800 GT with 1G
    6 G of RAM

    it shouldnt be a hardware issue, unless 64bit is causing problems or the new nvidia driver is the issue

    ** rolled back Nvidia driver, thought i had gotten lucky, was in battle for almost 15 minutes, but BAM back to destop... i am at wits end
    Last edited by crazyviking03; 09-11-2009 at 20:09.
    What if it is actualy you who are crazy, and I am realy not crazy?... No, you're right... I am crazy.

    lol


  10. #70
    Rip, Slip, Brush, Ahh Member crazyviking03's Avatar
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    Default Re: Post patch 1.3 Bug List

    Ok, im going to eat some dinner and finish my movie, then I am going to start testing drivers. I backed up to the Feb 2009 release to no avail, but I have dl'd the May and June releases and am going to test them, both with and without the sound fix (switching from default to speakers). Hopefully i will have some results, as I saw many posts with this same problem at the official forums.

    But since the Org is my home, i do it here first
    What if it is actualy you who are crazy, and I am realy not crazy?... No, you're right... I am crazy.

    lol


  11. #71

    Default Re: Post patch 1.3 Bug List

    Since you are talking about drivers I use Realtek drivers for my:

    Vista 64 Home Premium
    NVIDIA 9600GT
    4GB RAM
    AMD Athlon 64 processor x2

    and I don't get crahes. What drivers do you use?

  12. #72
    Rip, Slip, Brush, Ahh Member crazyviking03's Avatar
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    Default Re: Post patch 1.3 Bug List

    I've been getting the drivers from the Nvidia site, but I am going to try this Realtek
    What if it is actualy you who are crazy, and I am realy not crazy?... No, you're right... I am crazy.

    lol


  13. #73
    Rip, Slip, Brush, Ahh Member crazyviking03's Avatar
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    Default Re: Post patch 1.3 Bug List

    Test Results from driver/sound fix tests
    *i will be editing as i test each driver

    Driver 182 (Feb '09)
    With sound changed to Surround Speakers

    Was able to fight 1 huge, 30 minute battle, no problems. Was attacked at end of AI turn by another large army, battle lasted about 10 minutes before it crashed.

    Driver 185 (April '09)
    With Sound changed to Surround Speakers

    Still crashed in 2nd battle, only this time it lasted a little longer. *Also this driver has made my gamma weird or something, my yellows (in game and on desktop) are a lot more, yellow.

    Driver 186 (June '09)

    Same results as before, crashes in 2nd battle. On a positive note, this driver fixed the odd glowing yellows and oranges from the 185 driver lol.

    Saw on TWC somewehre that the 1.4 patch will address sound related crashes which this issue has been linked too, so my testing was pointless LOL, hopefully patch will be out soon and this will be a non issue
    Last edited by crazyviking03; 09-12-2009 at 20:53.
    What if it is actualy you who are crazy, and I am realy not crazy?... No, you're right... I am crazy.

    lol


  14. #74

    Default Re: Post patch 1.3 Bug List

    Hitting 'insert' and going to 1st person view on cannon or musket firing results in screen freeze instead of the slow-motion track to target that it supposed to happen.

  15. #75

    Default Re: Post patch 1.3 Bug List

    Here is a bug:

    There is no track target at all in the game or I haven'rt found it yet...

  16. #76
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Post patch 1.3 Bug List

    bump... we need a new bug-list

  17. #77
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Post patch 1.3 Bug List

    and this one is dead!


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

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