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Thread: Twitter discussion

  1. #2101
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: Twitter discussion

    Or just dying in the case of some of the (other) team members.

    EDIT: It has just been brought to my attention that the above comment may be misinterpreted. I would like to stress that no team members are dying. Some are just exhausted.
    Last edited by Brennus; 11-19-2013 at 19:19.



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  2. #2102

    Default Re: Twitter discussion

    Working on figuring out a way to increase the speed at which we add settlements to EBII - Kull
    Hunting bugs - bovi
    Good!

  3. #2103

    Default Re: Twitter discussion

    Quote Originally Posted by Brennus View Post
    Or just dying in the case of some of the (other) team members.

    EDIT: It has just been brought to my attention that the above comment may be misinterpreted. I would like to stress that no team members are dying. Some are just exhausted.
    And we are much thankfull for the effort!
    But please don't overstrain yourselves too much, we need or EB team members alive and well!


    Hunting bugs - bovi
    The smell - worse than any camel - is the enemy! Fear has un-manned them! Fear of you, O brave warriors, fear of you!


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  4. #2104
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by Cybvep View Post
    After all, after countless hours spent on the project, they must dying to show us the results.
    We are - and not without great trepidation...

    Last edited by V.T. Marvin; 11-20-2013 at 12:55.

  5. #2105

    Default Re: Twitter discussion

    Hunting bugs - bovi
    Quote Originally Posted by LusitanianWolf View Post
    The smell - worse than any camel - is the enemy! Fear has un-manned them! Fear of you, O brave warriors, fear of you!
    So long as the bugs are not hunting them...


  6. #2106

    Default Re: Twitter discussion

    Herodotos' giant gold digging ants

  7. #2107

    Default Re: Twitter discussion

    Testing unit behaviour. -Moros
    Working on adding new settlement models with bovi, V.T. Marvin and Moros. Much recent success - Kull
    Finished the Etruscan Hoplites. Small sneak peek - nazgool pic.twitter.com/gBKZguXsG7
    Working on Celtic governments with V.T. Marvin - Brennus
    Work continues!

  8. #2108

    Default Re: Twitter discussion

    Reconstructing Etruscan linguistics with paullus - Arjos
    Fixing errors with Tux - V.T. Marvin
    Good luck!

  9. #2109
    Bored Member Tux's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by Ailfertes View Post
    I'm positive the first roster will be amazing, and we'll just have to have some patience waiting for these guys:
    (I don't like chariots anyway )
    Are you sure about that?


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  10. #2110
    Member Member RAWROMNOM's Avatar
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    Default Re: Twitter discussion

    My jaw just broke my desk.
    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." -Tucholsky

  11. #2111

    Default Re: Twitter discussion

    Quote Originally Posted by Tux View Post
    Are you sure about that?


    Click image for larger version. 

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    Unlike Ailfertes I do love chariots and I´m totally impressed! :
    Though I don´t have the guts to play as Arche Seleukia I do hope to get my hands on these beauties playing as Pontos! Unless Pontos gets different chariots thats is! Anyway, I will surelly use them in Custom Battles and maybe multiplayer!

    Spoiler Alert, click show to read: 
    And the Santa Claus reindeers are also uber cool


    PS: Btw what I really really really don´t like is Cataphracts! :P
    Last edited by LusitanianWolf; 11-24-2013 at 03:18.



  12. #2112

    Default Re: Twitter discussion

    Quote Originally Posted by LusitanianWolf View Post
    PS: Btw what I really really really don´t like is Cataphracts! :P
    Nice one

    They do look astounding! It's rather a 'philosophical' issue I have with them, though I'm prepared to reconsider. What are the downturned spikes for?

  13. #2113
    Bored Member Tux's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by LusitanianWolf View Post
    PS: Btw what I really really really don´t like is Cataphracts! :P
    Hehe, nice try. :P

    Quote Originally Posted by Ailfertes View Post
    Nice one

    They do look astounding! It's rather a 'philosophical' issue I have with them, though I'm prepared to reconsider. What are the downturned spikes for?
    To cut anything that might get under the chariot. The same goes with the middle blade.

  14. #2114

    Default Re: Twitter discussion

    Awesomenes!!! I was waiting nothing less:D


  15. #2115

    Default Re: Twitter discussion

    Thanks to V.T. Marvin for adding the new, historically accurate Aedui temple descriptions. Let us all bow down to Borvos - Brennus
    New pictures showing the work in progress being done on Seleukid scythed chariots. Check it out at https://forums.totalwar.org/vb/showt...post2053563225 … - Tux
    An infinite loop ensues.
    Finished work on the Deuotegos Taranoi; the special temple for the Aedui dedicated to the god Taranos - Brennus
    Scythed chariots finished - Tux
    So I guess first release after all!

  16. #2116
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Twitter discussion

    I just hope that soon, I can simulate demolition derbies with the scythed chariots, as I already do in EB 1.2!
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  17. #2117

    Default Re: Twitter discussion

    Improving grass and soil textures for battle map - Tux
    New images showing the improved soil and grass textures Tux has been working on; https://forums.totalwar.org/vb/showt...post2053563489
    Also links to this forum. The terrain looks nice by the way, and so do the units fighting on it.

  18. #2118

    Default Re: Twitter discussion

    Quote Originally Posted by Tux View Post
    Are you sure about that?


    sometimes when i´m reading and browsing i get the impression that we as men haven´t evolved that much i bet this was the vehicule of some 40 year old who was begining to have grey hair or bold spots and decided to impress the ladies and the younger kids by pretending he is still a youngester (northern italy is filled with such dudes driving around on their ferrari´s but it still beats going to the public pool and watching these geezers with excessive bodyhair proeminet belly´s in their speedos it traumatizes you 1st the image and then the beautifull girl next to him while you are there with your old girlfriend who kind of has depreciated from the time you got her and from a beatifull teenage girl she became a woman with a fat ass some kind of belly flacid that you can´t drop cause she as some wierd pictures of you and you got acostumed to her )

  19. #2119

    Default Re: Twitter discussion

    No, I never see anyone drive ferraris into the pool.

  20. #2120

    Default Re: Twitter discussion

    Much news in the last 24 hours. Seems like the closed testing phase is creeping closer. For the management of the testers I propose solitary confinement with forced caffeine injections.

    A big thank you to sirtim for another solid Iberian province description. This time round Asturia - Brennus
    Adding yet more new soil, grass and rock textures to EBII. Only two more climate regions to go - Tux
    Discussing how to manage our beta testers when we recruit them - bovi
    Working with Kull on a plan to defeat the CTDs which occur in siege battles - V.T. Marvin

  21. #2121

    Default Re: Twitter discussion

    beta testing maybe it´s time to get the kingdoms expansion pack

  22. #2122

    Default Re: Twitter discussion

    Quote Originally Posted by Ailfertes View Post
    Working with Kull on a plan to defeat the CTDs which occur in siege battles - V.T. Marvin
    Outflank then and finish them off with your cavalry

  23. #2123

    Default Re: Twitter discussion

    Editing Celtiberian temple descriptions so they can be added to the build. - Brennus
    Too long?

    New, improved sky textures added, thanks to Hereje at Total War Center for permission to use his work - Tux
    Reviewing the province descriptions our fans have kindly written for us. Thank you for all your support! - Arjos
    The porting of DBM settlements is coming along nicely. Now at 75% complete (40 of 53!) - Kull
    De Bello Mundi? Are you using some of their buildings or the settlement outlines, or... ?

  24. #2124
    Bored Member Tux's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by Ailfertes View Post
    De Bello Mundi? Are you using some of their buildings or the settlement outlines, or... ?
    Some of both.

  25. #2125

    Default Re: Twitter discussion

    Quote Originally Posted by Tux View Post
    Some of both.
    Is it mainly the Hellenistic and Roman ones you guys are porting?
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  26. #2126
    EBII Council Senior Member Kull's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by BroskiDerpman View Post
    Is it mainly the Hellenistic and Roman ones you guys are porting?
    To be clear, we are porting the settlements (huge props to Rhaymo for allowing it and makanyane & Wild dog for technical advice and tool upgrades), and that is for EVERY EB2 culture (where we don't have our own, of course). The specialized buildings that tie back to EDB will come later. For now the goal is to have no Medieval-looking settlements at ANY level of your EB2 cities.
    "Numidia Delenda Est!"

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  27. #2127
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by Kull View Post
    To be clear, we are porting the settlements (huge props to Rhaymo for allowing it and makanyane & Wild dog for technical advice and tool upgrades), and that is for EVERY EB2 culture (where we don't have our own, of course). The specialized buildings that tie back to EDB will come later. For now the goal is to have no Medieval-looking settlements at ANY level of your EB2 cities.
    That is really awesome and personally unexpected. I always figured that buildings would be one of the last things dealt with. Glad to see mod developers working together towards more rewarding experiences for the fans.
    From Frontline for fixing siege towers of death
    x30 From mikepettytw for showing how to edit in game text.
    From Brennus for wit.

  28. #2128

    Default Re: Twitter discussion

    Quote Originally Posted by Kull View Post
    To be clear, we are porting the settlements (huge props to Rhaymo for allowing it and makanyane & Wild dog for technical advice and tool upgrades), and that is for EVERY EB2 culture (where we don't have our own, of course). The specialized buildings that tie back to EDB will come later. For now the goal is to have no Medieval-looking settlements at ANY level of your EB2 cities.
    Hip hip huzzah!
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  29. #2129

    Default Re: Twitter discussion

    EBII NEEDS YOU: If any fans of Europa Barbarorum have experience with 3D modelling, we would love to hear from you. - the EB Team
    Re-working Camillian Haststi as the current model has been deemed unsatisfactory by EBII standards -nazgool
    Why was it deemed unsatisfatory?

    A big thank you to RAWROMNOM for his industrious efforts helping us - The EB Team
    Concepting Celtic strat map characters. Our Gallic assassin is likely to be the only unit in EBII equipped with a winesack - Brennus
    A teaser of the new vegetation effects. An army of Pahlava hunt down a Ptolemaio force at a desert oasis: pic.twitter.com/x81D9qLwJv
    Gorgeous! The other vegetation screens in the sneak peaks topic are also impressive! I just hope that my ancient laptop will be hable to handle it.
    And ouch, Pahlavan archer-axemen, that's a whole new level of nastyness!



  30. #2130

    Default Re: Twitter discussion

    The sky is nice as well!

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