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  1. #1

    Default Re: Twitter discussion

    Quote Originally Posted by Kull View Post
    To be clear, we are porting the settlements (huge props to Rhaymo for allowing it and makanyane & Wild dog for technical advice and tool upgrades), and that is for EVERY EB2 culture (where we don't have our own, of course). The specialized buildings that tie back to EDB will come later. For now the goal is to have no Medieval-looking settlements at ANY level of your EB2 cities.
    Hip hip huzzah!
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  2. #2

    Default Re: Twitter discussion

    EBII NEEDS YOU: If any fans of Europa Barbarorum have experience with 3D modelling, we would love to hear from you. - the EB Team
    Re-working Camillian Haststi as the current model has been deemed unsatisfactory by EBII standards -nazgool
    Why was it deemed unsatisfatory?

    A big thank you to RAWROMNOM for his industrious efforts helping us - The EB Team
    Concepting Celtic strat map characters. Our Gallic assassin is likely to be the only unit in EBII equipped with a winesack - Brennus
    A teaser of the new vegetation effects. An army of Pahlava hunt down a Ptolemaio force at a desert oasis: pic.twitter.com/x81D9qLwJv
    Gorgeous! The other vegetation screens in the sneak peaks topic are also impressive! I just hope that my ancient laptop will be hable to handle it.
    And ouch, Pahlavan archer-axemen, that's a whole new level of nastyness!



  3. #3

    Default Re: Twitter discussion

    The sky is nice as well!

  4. #4

    Default Re: Twitter discussion

    Hottttttt!!


  5. #5

    Default Re: Twitter discussion

    History is never a one sided affair. Here is the view of the defenders: pic.twitter.com/t2DWgtdbeO
    New desert landscapes created, climate set so that it will favour unarmoured units - Tux
    Nice!
    Experienced in 3D modelling, 2D artwork or coding? If so the EB team would be happy to hear from you. Contact us at: https://forums.totalwar.org/vb/forum...-Barbarorum-II
    Working on the province description for Ālbihoimoz (modern North East Germany) - cmacq
    Working with nazgool and Tux to improve the quality of the Camillian Hastati - j0ker
    Advising Zellyon on improvements to the Garamante chariots - paullus
    Moar chariots!
    As of today, all the Medieval Settlements have been excised from EBII! Every faction has an EB or DBM settlement at all levels - Kull
    My hat goes off to you, sirs.

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  6. #6

    Default Re: Twitter discussion

    Edited Arevaci temples submitted to be included in EBII. Only one unique temple for the Arverni left and the Celtic gods are done - Brennus
    Settlements now finalized for the alpha release with inclusion of variants for Taksahila, Ptolemaioi, and one other faction - Kull
    This has already been remarked on the faction slot thread: one other faction? Preparing a big surprise or a bit of trolling? I first thought Malkûtâ Nabâta would be a unique faction in terms of settlements, but perhaps they share it with the Mamla'ha biMassylim. Perhaps the Lusotannan? Sab'yn? Getai? Pritanoi? Or a new faction indeed, which would have to be an entirely different culture from what is there already (I'm guessing Hyperboreans).
    Special Arverni temple, the Deuotegos Teutateis, of the god Teutates finished. All Celtic temples now finished! - Brennus
    Praise the gods!
    New desert battle map textures added, complete with botanically accurate vegetation - Tux
    Finishing writing descriptions for the Numidian ports - Gaius Scribonius Curio

  7. #7
    Member Member RAWROMNOM's Avatar
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    Default Re: Twitter discussion

    Quote Originally Posted by Ailfertes View Post
    This has already been remarked on the faction slot thread: one other faction? Preparing a big surprise or a bit of trolling?
    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." -Tucholsky

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