Yeah baby yeah!
Yeah baby yeah!
Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!
https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM
Since there haven't been updates here in a while but there have been plenty on twitter, I'll update this. Forums been dying down lately without news.
A big thank you to Tsar for his work on the new Western Greek battle user interface - EBII Team (@EBTeam) March 25, 2014Specialized Sweboz, Lugian, and Sabaean governments added to the build - V.T. Marvin (@EBTeam) March 26, 2014Raurici, Vindelici and Ligurian ethnicities written for the Celtic factions - Brennus (@EBTeam) March 26, 2014Specialized Hayasdan & Getai governments added to the build - V.T. Marvin (@EBTeam) March 28, 2014Small sneak-peek of new Roman unit - nazgool pic.twitter.com/ACuwk85jDl (@EBTeam) March 29, 2014Last head for the Sweboz officers is done. ~Tux pic.twitter.com/44eG32DQxh (@EBTeam) March 30, 2014Starting work on the Eturomina province description, a big hello to all fans from Picardy, Normandy and those who like the Belgae - Brennus (@EBTeam) March 31, 2014And the Sweboz officers are completed. ~Tux pic.twitter.com/YOfqg37hz0 (@EBTeam) March 31, 2014Aulerkoi ethnicity description written - Brennus (@EBTeam) April 3, 2014841 Faction relationships developed by the historians and loaded in-game - Kull (@EBTeam) April 5, 2014Making good progress with the horses for the Parthian cataphracts - Tux (@EBTeam) April 7, 2014Experienced in texturing 3D models? The EB team would love to hear from you: http://t.co/QKeCE29XAg (@EBTeam) April 9, 2014Time to write Illyrian ethnicities. Hello to any Balkan fans out there! Cranking up the Croatian metal for this one - Brennus (@EBTeam) April 9, 2014Slovenian folk metal is awesome... OK back to work now. - Brennus (@EBTeam) April 9, 2014Illyrian ethnicities written - Brennus (@EBTeam) April 9, 2014Over 1000 eventpics added, deleted, and changed - not a HINT of M2TW is left in this area - Kull (@EBTeam) April 15, 2014A BIG thank you to Tsar for the 370 all new Western Greek user interface icons he has produced - The EBII Team (@EBTeam) April 16, 2014Nothing major, just working on the Boii family members with Kull - Brennus (@EBTeam) April 19, 2014Aiming to finally get the Eturomina (Belgic) province finished before work. 3,600 words done, 2 RATT albums listened to - Brennus (@EBTeam) April 20, 2014OK 5,620 words later and Eturomina (the southern Belgic) province is finished. - Brennus (@EBTeam) April 20, 2014Next province description to do: Landa Palagnoi. Greetings to any Flemish and Dutch fans out there! Time to crank up the Heidevolk- Brennus (@EBTeam) April 21, 2014Updating Celtic family names to comply with new EBII writing system. "Conan" no longer a recruitable character. Sorry Arnie fans - Brennus (@EBTeam) April 22, 2014Finalizing Seleukid, Ptolemaioi, and KH family members (with traits, ancillaries, and biographies) - abou, Arjos, & paullus (@EBTeam) April 23, 2014Spotted major Cost & FM issues affecting Sweboz, Lusotannan, Boii, & Lugia factions (thanks joshmahurin!) Fix implemented for all - Kull (@EBTeam) April 23, 2014All Celtic names now updated to comply with EBII naming system. Sorry Zelda fans, but 'Navi' was removed in the process - Brennus (@EBTeam) April 25, 2014A warm welcome to Tsar who today joins the team as a new 2D artist. Welcome aboard. - The EBII Team (@EBTeam) April 27, 2014Writing an extensive history of the Sweboz and the Jastorf culture - cmacq (@EBTeam) April 28, 2014New FM portraits created for Sweboz - Tux (@EBTeam) April 28, 20144,000+ words later and we have a province description for Landa Pelignoi (Iron Age Belgium and the Netherlands) - Brennus (@EBTeam) April 28, 2014Starting research for Armorikos province. Any good metal bands from Brittany? - Brennus (@EBTeam) April 28, 2014Experimenting with xHolyCrusader to see if it is possible to produce Creative Assembly style cut scenes for the campaign game - Kull (@EBTeam) April 29, 2014Experienced in 3D modelling, 2D artwork or programming? We would love to hear from you: http://t.co/unfztMBi4g -The EBII Team. (@EBTeam) April 29, 2014A spare half hour so minor fixes to the Aedui province description. How could I have forgotten to talk about the Vergobret? - Brennus (@EBTeam) April 29, 2014A massive thank you to all our fans for still supporting us after so many years and having such patience. We won't let you down! - EBII Team (@EBTeam) April 30, 2014
"A massive thank you to all our fans for still supporting us after so many years and having such patience. We won't let you down! - EBII Team (@EBTeam) April 30, 2014"
just release it as quick as possible. the only thing that "your" fans have for quenching their eb thirst is jesus of nazareth like movies=)
donated by ARCHIPPOS for being friendly to new people.
donated by Macilrille for wit.
donated by stratigos vasilios for starting new and interesting threads
donated by Tellos Athenaios as a welcome to Campus Martius
I don't want it released as quick as possible. I'd rather have a functioning beta than something full of bugs.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
While I agree with this sentiment, it does lend itself to a bit of the opposite problem where the beta release date forever is on the horizon one or two qtrs away and never happens.
rather hve a proper game then being disapointed in the end
eb equals itself to all the relations i took it slow just to discover in the end when the time to do the deed came that i had hyped it so much that it couldn´t live up to the created expectations
i hope eb is the exception
It can be a bit frustrating to have the release delayed time and again. But, what would happen if whatever build is released is too bare-boned? Or too unstable? What good would a 12-turn campaign, before permanent CTD, do? Not much. It could even kill of the interest for the mod. No one likes bad press, least of all the volunteers who spend their precious free time to create EB2. No one is getting paid for their efforts. Releasing it too early can be highly demotivating for everyone involved.
Seeing that a total conversion is quite a complicated affair, there needs to be a lot of centralized planning, a lot of testing to see that introduction of additional features and such do not lead to bugs or other unintended consequences. Sometimes coding can be very annoying - it is not a coincidence that bug-fixing for software usually requires a substantial amount of time. It is even worse when you are creating a mod, since your ability to check for errors and flaws is more limited. Never mind the tools you have at your disposal. It is no coincidence that it took such a long time to discover the "path-length"-issue in EB1 (and other mods).
That being said, it is quite possible that the team has "too high" standards for a first release. Very rarely it happens that a program or mod is perfect as it is, or does not have some highly unbalanced / annoying features. With something like the scope of EB2, it is virtually impossible to avoid, since there will be thousands of lines of code, tens of thousands of lines of descriptions (units, provinces, buildings, etc.), and undoubtedly hundreds of thousands of lines of communication in the internal forums of everyone involved, to ensure historical accuracy, quality, bugfixes, balancing issues, etc..
Bug-hunting and balancing (which will partly be based on the quirks of the combat engine, for example) can be notoriously difficult if you have only a limited number of people being engaged in the task. Especially when there are a few hundred units, and close to 30 factions to check. I am reminded of the AI expansion threads for EB1, in its various incarnations. I think such threads could help substantially with balancing overpowered and underpowered factions, ahistorical expansion tendencies etc. For instance the AI steppe factions were quite weak in the earlier EB builds, due to auto_calc issues.
These are just meant as general observations. EB set the benchmark very high, considering what was possible with the RTW engine. And I am sure that the team for EB2 wants to improve on EB1 in all its aspects, and that is by no means an easy task.
Well, I for one, am gonna be "that guy."
I am not going to play EB II like I did EB I on release. I'm going to wait until it is even more finished, so I can be blown away. And I'm sorry for this. RTW II made me this way and I have no shame.
So I know I have some waiting to do.
But take your time. EB I is amazing. It is still the best Total War experience there is. And I thank you for that.
Last edited by fallen851; 05-02-2014 at 06:16.
"It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane
http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s
I take your point, fallen851. But I think you are being a little bit masochistic.
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