The hoplite does six movements:
1) Change the direction of the spear, presenting its buttspike to the enemy rather than its head.
2) Lowers the spear to hip level
The soldier does these two movements in one sitting. In this movement (which are two movements in one) there's no danger of hitting anyone in the back, for the spear moves in a vertical plane, in 90º in relation to the ground. This results in the following consequences:
a) It doesn't collide with the hoplite to the right of the charging soldier, since the spear moves in a 90º plane and passes between both soldier's shoulders.
b) Since other hoplites in the back would have been aligned with the hoplite in the front, the spear would have passed between the shoulders of the two hoplites to the back, and wouldn't have hitted anyone.
3) Prepares the strike
No problem, the hoplite moves the spear in a short and straight vector to the back, and thus doesn't collide with his brethren for the same reason as letter b) above. Besides, the hoplite tilts his chest to the side to make room for the strike without bothering his brother to his right.
4) Strikes
No problems with this.
5) Pulls out the spear
Same as movement 3).
6) Comes back to the overhand guard position, rotating the spear and elevating the shoulder.
This movement may cause some problems, because the hoplite moves the spear in a 45º angle, and it might collide with the legs of the soldier to the right. This has already been corrected in the animation, and now the hoplite moves the spear in the same plane of movement 1).
Last edited by -Praetor-; 10-07-2009 at 20:50.
Can you mix up animations so some charge over head, some charge under hand. Maybe some others puts all their weight on their shields and some sort of jump up and crash down for maximum awesomeness.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Why not just render the animations for hoplites according to the ones in "300" while at it?![]()
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