My thoughts exactly! In fact its no real meaning to refer to history at all since it will still just end up as fiction in about 10 minutes anyhow (at least in the conventional use of the term). “History” can only serve in this context as means to set various things into some sort of perspective I think (nobody has ever managed to conquer Europe or any other continent in its entirety for instance, while we as players are expected to do so in order to finish up a TW-game in style essentially). Also, there is nothing wrong in being inspired by various bits and pieces of “history” while you create a setting for a game, or a feature/element for that matter. We are dealing with PC-games here, that means various simplified representations of things in order to get it manageable for the game-program (the degrees of that varies from game to game), and as such they can never be accurate – so the whole assumption and notion of “historical accuracy” and referrals to “history” is thus pretty screwed up in the first place.
Personally I don’t understand the usual history-craze I all too often see around the Org (and elsewhere) regarding TW-games, since history barely has any recognizable meaning at all in TW-games – It never had essentially. It’s all fiction basically and I think it is about time that we finally started to treat it as such. The EU and TW-games is Mickey Mouse alright, however it’s damn fine and entertaining Mickey Mouse – and there is nothing wrong with that either (feel free to quote me on that as well).
- Cheers
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