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Thread: 2 questions

  1. #1

    Default 2 questions

    I am playing as the Epeiros.

    I have 2 cities with homeland available: Ambrakai and Demetrias
    They both have type 1 government and the best Barracks, yet in Ambrakai I can recruit "Chaonion Agema (Epeirote Elite Phalanx" but, I cant recuit them in Demetrias, in Demetrias I can recruit "Peltastai Makedonikoi (Hellenistic Elite infantry)" and Hypaspistai (Hellenistic Royal guard) but I cannot recruit them in Ambrakai.
    How is this possible, am I overseeing something?

    Also: The romans made the Aedui become protectorate, the consequense is that the Romans do shit, atm, they dont even fight Carthage (they are allies)
    Is there a way to start a war between Rome and the Aedui or Carthage so they start expanding and bring some more life in my campaign?

  2. #2
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: 2 questions

    Hello Skoran!

    The first thing is caused by regional troop availability. If I am not mistaken you are also unable to recruit pezhetairoi in Ambrakia. Mostly regional troop availablity is important for Regional barracks, but can also occur with Factional barracks. Because I did not know that in my Epeiros campaign, I missed out on the hypaspistai and Peltastai Makedonike...

    You should try to build as many factional barracks in your homelands, Ambrakia will give you elephants and the old Makedonian provinces give the elite infantry. Also, if you still have Taras and upgrade the barracks there, you will be able to recruit the regional Tarantoi Hippeis (Tarantine Elite cavalry) as Factional units (I hope you still understand what I mean, it is quite confusing).

    I would advise to build a type 4 government in Tylis, so when you get the lvl 5 Regional barracks, the Regional Thraikioi Romphairaioi are becoming available, strong, armour wearing falx men, who will cut your enemies to shreds!

    Hope this helps!

    ~Fluvius
    Last edited by Fluvius Camillus; 06-23-2009 at 20:26.
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
    1x From Olaf the Great for my quote!
    3x1x<-- From Maion Maroneios for succesful campaigns!
    5x2x<-- From Aemilius Paulus for winning a contest!
    1x From Mulceber!

  3. #3

    Default Re: 2 questions

    Yeah I understand what you mean, but I thought you can always recruit the same units when you have the same governement + barracks. But really every region has other troops? Homeland or no homeland?
    But what are the regional barracks? The Conscription center of the army (red one) or The Conscription center of the army for foreign natives (orange one)? The way I see it the red one gives you your "normal troops" (if available, so for me its hoplites and stuff) and the orange one gives you the troops from that region (celtic for example).
    But when you build a type III or IV governement, whats the use of the red barracks? You cant train those troops anyway :P

    You seem to know what troops you can recruit with what governement, do you know this out of experience or can I find that info somewhere?
    I also cant find Taras, where is it, lol :P. I now have Greece entirly in my hands + couple of regions to the north and im advancing into Turkey. My most eastern regions are Ankyra, Sinope and Side

    I always try to build the highest governement possible (so I always try type I, if its impossible type II, otherwise type III, ...) is this a good idea?
    Last edited by Skoran; 06-23-2009 at 21:04.

  4. #4

    Default Re: 2 questions

    Quote Originally Posted by Skoran View Post
    You seem to know what troops you can recruit with what governement, do you know this out of experience or can I find that info somewhere?
    There is a usefull tool called "recruitment viewer" that should have been installed with EB - it allows you to see which faction can train what kind of units where (also what kind of barack is required) and also to see where a faction can build whta type of goverments... It is rather easy to use once you know how

    Quote Originally Posted by Skoran View Post
    I always try to build the highest governement possible (so I always try type I, if its impossible type II, otherwise type III, ...) is this a good idea?
    Thats what I myself always do, but for historical roleplay you should make a gov III or IV in newly conquered provinces to reflect taht they don't becom part of your kingdom from one day to another. The other thing would be that in some provinces you can recruit quite usefull units which differ from your factional ones.

    Taking a similar case for example: Makedon has homeland resource in two provinces north of Pella, however they can't train good quality phalangites there, however these provinces enable you to train Thraikioi Rhomphaiaphoroi (Elite Thracian Infantry) with the right regional baracks. These guys are wery usefull since they are great warriors with long AP (armour piercing) "swords" and can kill all kinds of enemies really fast (from Hellenes to Romans). Thereofre it would be better for Makedon to keep a type III govermnet in there for the better troops.

    (As a sidenote: if you want you can build the regional baracks to max and then tear down the Type III goverment and build a higher one and you will still be able to train the same troops as long as the regional baracks are intact, however many consider this cheating so don't do it if possible...)

    I hope this helps a little
    Last edited by HunGeneral; 06-23-2009 at 21:02. Reason: Spelling
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  5. #5
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: 2 questions

    Quote Originally Posted by Skoran View Post
    Yeah I understand what you mean, but I thought you can always recruit the same units when you have the same governement + barracks. But really every region has other troops? Homeland or no homeland?
    Some are identical, but a lot differ, a very simple example, spartan hoplites only in Sparta as KH, although Athenai is homeland too.

    Quote Originally Posted by Skoran View Post
    You seem to know what troops you can recruit with what governement, do you know this out of experience or can I find that info somewhere?
    This is something I know from experience, but it can also be looked up with the recruitment viewer, it is a useful tool, some say it is outdated at some points, but I still have to experience that. The Recruitment viewer can be found (if installed) by clicking a desktop icon (Recruitment Viewer) or (XP) Start->Programs->Europa Barbarorum->Recruitment Viewer->Recruitment Viewer. It is very useful and quite easy to find out how it works.

    Quote Originally Posted by Skoran View Post
    I also cant find Taras, where is it, lol :P. I now have Greece entirly in my hands + couple of regions to the north and im advancing into Turkey. My most eastern regions are Ankyra, Sinope and Side.
    Going nicely I see. But if you want Taras. It is your starting colony in Magna Graecia (Southern Italy). If you can't find it you have probably lost it to the Romans early on.

    Quote Originally Posted by Skoran View Post
    I always try to build the highest governement possible (so I always try type I, if its impossible type II, otherwise type III, ...) is this a good idea?
    Usually it is, I also do this. But there are some exceptions where it is better to recruit the elite regionals instead of having another similar recruitment city. Exceptions that are worth it can include:

    - Thraikioi Romphairioi, recruitable in Thracian heartlands, these killers can..... (mentioned earlier)
    - Cordinau Orca, recruitable in Singidunum (region name is Scorcouw), these are elite heavy swordsmen. You need type IV government and lvl 5 regional barracks to recruit them.

    Probably more but the complete list can be made yourself by searching the Recruitment viewer yourself an determine which units are worth it

    Good luck with your campaigns!

    ~Fluvius
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
    1x From Olaf the Great for my quote!
    3x1x<-- From Maion Maroneios for succesful campaigns!
    5x2x<-- From Aemilius Paulus for winning a contest!
    1x From Mulceber!

  6. #6

    Default Re: 2 questions

    Ah yes, Taras :). I gave that to the Romans in my first turn in return for a ceasefire and trade rights.
    I found the recruitment viewer, im gonna take a look into it :)

    I edited my previous post, but I dont think anybody saw it so ill ask it again :)

    But what are the regional barracks? The Conscription center of the army (red one) or The Conscription center of the army for foreign natives (orange one)? The way I see it the red one gives you your "normal troops" (if available, so for me its hoplites and stuff) and the orange one gives you the troops from that region (celtic for example).
    But when you build a type III or IV governement, whats the use of the red barracks? You cant train those troops anyway :P

    Also: Is it possible to start a war between Rome and the Aedui of Carthage?
    Last edited by Skoran; 06-23-2009 at 21:24.

  7. #7

    Default Re: 2 questions

    Oh and another totally unrelated question: In medievel II you can disable the cut scenes when the gate is breached or a general dies, is this also possible in EB?

  8. #8
    Megas Moose Member Moosemanmoo's Avatar
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    Cool Re: 2 questions

    Quote Originally Posted by Skoran View Post
    I am playing as the Epeiros.
    Also: The romans made the Aedui become protectorate, the consequense is that the Romans do shit, atm, they dont even fight Carthage (they are allies)
    Is there a way to start a war between Rome and the Aedui or Carthage so they start expanding and bring some more life in my campaign?
    Have you tried using the force diplomacy mod? It's essential for this kind of thing
    Make war with either of them, lets say the Romans (blockade a port) and then make them your protectorate (you can then cancel the protection, and then remake an alliance with them, confusing I know)

    You then should start a war with Carthage (again blockade a port)
    Rome and Carthage's alliance will be in tatters
    Then demand Rome to attack Carthage
    Call a ceasefire with Carthage and demand they attack Rome
    Usually works after about five or six turns
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  9. #9
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: 2 questions

    Quote Originally Posted by HunGeneral View Post
    [..]Taking a similar case for example: Makedon has homeland resource in two provinces north of Pella, however they can't train good quality phalangites there, however these provinces enable you to train Thraikioi Rhomphaiaphoroi (Elite Thracian Infantry) with the right regional baracks. These guys are wery usefull since they are great warriors with long AP (armour piercing) "swords" and can kill all kinds of enemies really fast (from Hellenes to Romans). Thereofre it would be better for Makedon to keep a type III govermnet in there for the better troops.[..]
    Sorry if this ruins your example but aren't the Rhomps factional as Makedonia? (Correct me if Im wrong. I recall this from my pre1.0 Mak campaign...).

    Quote Originally Posted by Skoran View Post
    Ah yes, Taras :). I gave that to the Romans in my first turn in return for a ceasefire and trade rights.
    Eventually you will have to take it back...

    Quote Originally Posted by Skoran View Post
    [ ..] But what are the regional barracks? The Conscription center of the army (red one) or The Conscription center of the army for foreign natives (orange one)? The way I see it the red one gives you your "normal troops" (if available, so for me its hoplites and stuff) and the orange one gives you the troops from that region (celtic for example).
    But when you build a type III or IV governement, whats the use of the red barracks? You cant train those troops anyway :P[..]
    Red = Factional (or native, but that confuses me a lot)
    Orange = Regional (also usually the last building you can choose from in the building selection.

    You can build:

    Type I
    Factional to level 5
    Regional to level 2

    Type II
    Factional to 4
    Regional to 3

    Type III
    Factional to 3
    Regional to 4

    Type IV
    Factional to 2
    Regional to 5

    There are some exceptions around, but this is usually the system for all factions except nomad.

    Hope this helps.

    ~Fluvius
    Last edited by Fluvius Camillus; 06-23-2009 at 22:35.
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
    1x From Olaf the Great for my quote!
    3x1x<-- From Maion Maroneios for succesful campaigns!
    5x2x<-- From Aemilius Paulus for winning a contest!
    1x From Mulceber!

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