Quote Originally Posted by johnhughthom View Post
So the complaint is that the hardest difficulty level in a game is usually very difficult? Profound.
no. the complaint is that, instead of getting stronger or more accurate, they simply spam as many nades as possible. i'd like to not have to juggle nades for half an hour until my friends kill all the enemies. i still want to be killed alot, just not by cheap-ass means like infinite nade spamming.

see below post:

Quote Originally Posted by Alexander the Pretty Good View Post
To be fair, the complaint is that higher difficulty is accomplished through "cheap" means instead of greater subtley or intelligence on behalf of the AI. Kind of like how TW games mostly pump up the AI's resources on harder difficulty settings, instead of becoming significantly more sophisticated.

AI is pretty hard to program though, and ultimately it's designed to lose, though, so "cheap" solutions are generally pretty effective for the general population.

Quote Originally Posted by Hooahguy View Post
funny. i dont get that in R6V1....
i dont think the a.i. get nades in R6. ive played several of them, and i dont think ive ever encountered a nade. not in ghost recon either; maybe tom clancy......has the same viewpoint as me?

Quote Originally Posted by Alexander the Pretty Good View Post
A lot of multiplayer games with plentiful grenades end up spammy as well.

It's a good strategy in real life, too...
yeah, i know MP can get a little nade spammy (especially playing on servers with unlimited nades!!!) but think about it for a sec; in MP, people who spam nades are almost always blindly doing it in a general direction. so, instead of uber acurate infinite nades, you have randomly thrown nades that may or may not hit someone; in fact, they are usually more of a terror/driving out tactic when thrown over a hill or other obstacle.

really? a good strategy in real life? how many times do you see people with nades constantly throwing them? never......