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Thread: Diplomacy is entirely broken

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  1. #1

    Default Re: Diplomacy is entirely broken

    The campaign difficulty level does have some small effect on things. On Hard, for example, just about every European nation and their dogs DoW on Austria in the first couple of turns. On Medium, while Austria does eventually get itself into wars, Central Europe takes a little longer to get itself into a total war.
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  2. #2
    Nobody expects the Senior Member Lemur's Avatar
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    Default Re: Diplomacy is entirely broken

    I have to say, the extreme difficulty of securing peace is making the game a lot less fun. When Britain attacks Denmark, you now know that if you defend your ally you'll be at war with the limeys for another seventy years. Ugh.

  3. #3
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Diplomacy is entirely broken

    Quote Originally Posted by NimitsTexan View Post
    The campaign difficulty level does have some small effect on things. On Hard, for example, just about every European nation and their dogs DoW on Austria in the first couple of turns. On Medium, while Austria does eventually get itself into wars, Central Europe takes a little longer to get itself into a total war.
    Well, that's just another problem, if I play on normal or easy, I get less declarations of war but the AI will only have small armies which are no challenge once we do go to war, if I got to Very High, every faction is finally a challenge(well, somewhat) but they will all go to war with me at the same time like a bunch of zerglings or whatever, and then I can't just destroy their army, take a city and make them accept peace, no, the black knight routine makes them fight to their last city so if I can't afford to have two big stacks standing around in their corner and a few small ones to hunt their little pillaging parties then I will have to expand through all of russia which completely defeats all sorts of roleplaying I might have planned which is a major part of the enjoyment.

    I also had the idea that introducing non-aggression pacts might be a splendid idea and while you're at it, make them binding for the human AND the AI, set number of rounds, no need to help them when they get themselves into pointless wars like it's the case with alliances and they can't backstab you either.

    That would make up for a few of the AIs stupidities, given the factions would actually accept such proposals now and then.


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