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Thread: let a city rebel?

  1. #1

    Default let a city rebel?

    currently playing as the lusotannan and i've recently taken italy and most of gaul - however the roman cities are proving difficult to please i have to build a new unit every turn just to keep a lid on public order - but it's draining me moneywise and i need to send troops to my boarders to put off my new neighbours from giving me a visit


    i'm at the point where if i decided to pull out of a few roman cities i could get at least a full stack and retake the city(s) and at the same time enslave them for a few bob and (presumably) keep public order under control until the population regrows - does anyone here employ this strategy with success?

  2. #2

    Default Re: let a city rebel?

    A less drastic option would be to change your capital towards something in the middle of your empire. Perhaps Massilia, Baleares, Sardin or Emporion?

    This way you make sure your Italian cities take a smaller distance to capital penalty (and corruption) hit, which improves your public order in Italy. Just make sure to adjust taxes in Iberia if necessary.
    from plutoboyz

  3. #3

    Default Re: let a city rebel?

    Quote Originally Posted by Andy1984 View Post
    A less drastic option would be to change your capital towards something in the middle of your empire. Perhaps Massilia, Baleares, Sardin or Emporion?
    think mine's in arse' right now - it's fairly central (give or take a province), moving it a few provinces closer is at best going to keep the lid on some roman cities but still trap a huge number of troops on garrasion duty (i wouldn't mind so much if they were cheap & nasty levies, but they are mostly Hastati and decent frontline troops which should be deployed elsewhere

  4. #4
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: let a city rebel?

    At least hastati costs you less than caetranann or caetratii, and the last two was definitely better in terms of manpower... well, sent your hastati sitting down in their pitiful city... is better than let them rebel

    BTW, how could you didn't massacre those Romaioi before!

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  5. #5

    Default Re: let a city rebel?

    Quote Originally Posted by Cute Wolf View Post
    BTW, how could you didn't massacre those Romaioi before!
    oh i have, but they soon grow back - same thing happened in cathage just as my main armies had been shipped off to takeover italy and i had finished some regional barracks unrest was getting difficult to manage and eventually rebelled, thankfully they were mostly slaves and my relatively small garrasion managed to retake the city (with the aid of a spy) - but giving them the twice over seems to have kept them sweet for the time being

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: let a city rebel?

    Quote Originally Posted by godsakes View Post
    oh i have, but they soon grow back - same thing happened in cathage just as my main armies had been shipped off to takeover italy and i had finished some regional barracks unrest was getting difficult to manage and eventually rebelled, thankfully they were mostly slaves and my relatively small garrasion managed to retake the city (with the aid of a spy) - but giving them the twice over seems to have kept them sweet for the time being
    Ohh, they really like the orcs and goblins oh no, better terms is uruk-hai.... exterminated, and breed again to get their manpower.....

    but you should try to leave a tavern for their hapiness, and for sure, train rorarii for garrison... well, most of their cities maybe allready huge, so their cultural impact is unavoidable... welll... it's logic that you'll need large garrisons...
    Last edited by Cute Wolf; 07-09-2009 at 13:42.

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  7. #7

    Default Re: let a city rebel?

    Don't the Lusotanni have a single unit with cheaper upkeep than the rorarii? If so: train them en masse and ship them to Italy (and the rest of your empire).
    from plutoboyz

  8. #8

    Default Re: let a city rebel?

    the Lusotanni are a relatively expensive nation as their troop lineup outclasses the (early) romans - their cheaper units are probably skirmmishers which are virtually redundant to the Luso as their standard light infantary unit (Caetranann) has 6x throwing spears. Recuriting celtic archers from my settlements in gaul are probably a better alternative for cheap garrasion troops but easier said then done given the Luso cannot upgrade their roads

  9. #9
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: let a city rebel?

    take out all your garrisons, then retake the cities, enslaving the ones with th ehighest public order, and exterminating the others.

    keep in mind a quick way to make money:

    find a large city
    capture, enslave it
    let rebel
    repeat

    you will get loooooooooaaaaadddddeeeeeeddddddd
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  10. #10
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: let a city rebel?

    My suggestions are RP-oriented. First of all, I think you should consider "expelling" populations towards hostile territories. This can be done by console commands, using "add_population [city name] [amount]" with a number in the minus to take the population away and the same amount to take then to another city. The rationale behind this, is obviously the fact that many citizens would already leave in fear of being treated harshly, or just a tool for lowering the possibility of rebellion. You just use the command twice, one to take population out of a city and move it to another. This is good as a subtitute of extermination, which I only use when absolutely necessary or RPing a general's selfishness and hatred towards another faction.

    Another suggestion I have for you, is to RP your change from a tribal confederation to an Empire. Change your governmental buildings into others that have a more "Empire" feel to them, with corresponding bonuses and penalties. Make more units available to you, and focus more on infrastructure than being plain expansionistic. The latter will cause lots of problem in the long run, so try to build up slowly and RP as much as you can to enjoy your campaign to the fullest.

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  11. #11
    Member Member Macilrille's Avatar
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    Default Re: let a city rebel?

    You have, I presume, destroyed all but the essential Roman buildings and built Iberian ones instead? That way you avoid culture difficulty.
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  12. #12

    Default Re: let a city rebel?

    Let them rebel, retake them, exterminate them.

    Also you could try destroying all buildings that increase population growth or public health. Sure they may have a good initial public ordedr bonus but once the "population boom" effect starts stagnating you're left with having to keep a full stack just to keep public order in cities.

    No offense to any of the "RPers" out there but I find it ridiculous how some of them justify plain old cheating by "RPing" as seen by them auto_win ing their battles, process_cq ing their buildings, add_population ing their cities etc. To each their own I guess. I've done it a few times only in extremely dire cases though such as in cities that no matter how low I tax and how much I exterminate I can't get anywhere near 70% public order and letting it rebel and taking it back a ridiculous number of times to build up the necessary infrastructure (which probably won't work farther than the basic temple since afterwards buildings start requiring 4 turns and rebellions mostly happen around 3 turns in my experience) is just a joke

  13. #13

    Default Re: let a city rebel?

    well it could be that your construction isn't keeping up with the population growth. So go in and destroy all the buildings that add to pop growth. At least destroy the granaries and the latifundia and lower level buildings. Also up the taxes a bit to slow the growth down. Also the trading colony building gives a negative bonus on pop growth
    Last edited by Xurr; 07-09-2009 at 22:45.

  14. #14
    Keeper of the Pax Romanum Member TruePraetorian's Avatar
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    Default Re: let a city rebel?

    Quote Originally Posted by Fierro View Post
    No offense to any of the "RPers" out there but I find it ridiculous how some of them justify plain old cheating by "RPing" as seen by them auto_win ing their battles, process_cq ing their buildings, add_population ing their cities etc. To each their own I guess.

    Well I can see how some would consider it cheating, but remember what RPing is. Basically it is a movie that you are watching unfold, but you play the cast instead. So when you take some city with 20000 people, imagine how in the movie the population is expelled at the will of the general to distant lands.

    Dunno just a thought. But again, I see where you are coming from


    Anyway, as for you godsakes, I would listen to Maion with the RP idea. Besides that, are you using client rulers in those cities? I know that a client ruler gives huge bonuses to public order with his influence. With a Type IV i am sure you can recruit some leves or velites (cheap) as regional garrison troops, as well as reduce the population in some cities when you recruit them. I've never played as the Lusos long enough to Italy (EB 1.2 came out) so I am not sure what they can recruit and where.
    Last edited by TruePraetorian; 07-10-2009 at 04:16.
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  15. #15

    Default Re: let a city rebel?

    Quote Originally Posted by TruePraetorian View Post
    Anyway, as for you godsakes, I would listen to Maion with the RP idea. Besides that, are you using client rulers in those cities? I know that a client ruler gives huge bonuses to public order with his influence. With a Type IV i am sure you can recruit some leves or velites (cheap) as regional garrison troops, as well as reduce the population in some cities when you recruit them. I've never played as the Lusos long enough to Italy (EB 1.2 came out) so I am not sure what they can recruit and where.
    some are client rulers think i have about 3-4 in italy in cities which i plan to use as production centres if i decide to expand to greece - i'll certainly consider the RP idea the only time i've 'cheated' is to force a peace on an enemy that was clearly beaten, moving populations around might be a step too far but i could certainly force a peace with what remains of cathage (it would be handy to have a thin buffer between me and the Ptolemaios)

    incidentially i've gone ahead with the rebelling idea, it seems to work - the italian cites seem to spawn better troops compared to the former cathage cities. but nothing a decent stack can't handle. it's had freed up a stack of troops which i can use to take the 2 remaining netural cities in scilly (cathage has done very little in this campaign).

  16. #16

    Default Re: let a city rebel?

    Quote Originally Posted by Macilrille View Post
    You have, I presume, destroyed all but the essential Roman buildings and built Iberian ones instead? That way you avoid culture difficulty.
    i generally leave building which still give my faction a bonus - but i noticed some of the high end temples in italy didn't give me any (presumably above the level the Luso can build) so i've got rid of those

  17. #17

    Default Re: let a city rebel?

    Quote Originally Posted by Maion Maroneios View Post
    focus more on infrastructure than being plain expansionistic. The latter will cause lots of problem in the long run, so try to build up slowly and RP as much as you can to enjoy your campaign to the fullest.
    i agree but just as you finish off 1 nation the neighbouring AI has a habit of starting another war - most of my expansion is driven purely by self-defence to stop endless rounds of troops trying to peck away my empire. The romans where sending wave after wave through the alpes in the end i had to invade them by sea to take out their cities which provided them samite heavy infantry and moved up to join the rest of my empire

    now that gaul has been taken the germanics are picking a fight - i'm temped to force a peace but in fairness they're right to attack me now before i get the chance to reinforce the area. the same can't said for what's left of cathage since i only let them live for the sake of a buffer

  18. #18
    Member Member Macilrille's Avatar
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    Default Re: let a city rebel?

    Quote Originally Posted by godsakes View Post
    i generally leave building which still give my faction a bonus - but i noticed some of the high end temples in italy didn't give me any (presumably above the level the Luso can build) so i've got rid of those

    All buildings not of your culture and that you cannot build/expand gives you a culture penalty to public order. Unless they provide you with a huge bonus, raze them.
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  19. #19
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: let a city rebel?

    Quote Originally Posted by Fierro View Post
    No offense to any of the "RPers" out there but I find it ridiculous how some of them justify plain old cheating by "RPing"...
    No offense to any of the "non-RPers" out there but I find it ridiculous how some of them simply enslave, exterminate and expand/blitz their way through the map without giving their campaign some flavour. No wonder many quit their campaigns early, as EB is enjoyed the most when you RP.

    No offense here, I just wanted to show you the road is 2-sided here. Plus, your post is a bit offensive and could be toned down by simply stating you're not into RPing. But for the sake of respecting another man's opinion, don't go saying you find one's rationale ridiculous. Because, in this specific case, I never use console commands to benefit myself. Moving along population is a way for me to control were they go. Also, when I hit "reforms" I drain amounts reaching 100,000 mnai from my own pocket in order to RP the vast amount of money that would need to be invested for the reforms. Far from cheating, if you ask me.

    Maion
    Last edited by Maion Maroneios; 07-10-2009 at 11:59.
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  20. #20

    Default Re: let a city rebel?

    Quote Originally Posted by Maion Maroneios View Post
    No offense to any of the "non-RPers" out there but I find it ridiculous how some of them simply enslave, exterminate and expand/blitz their way through the map without giving their campaign some flavour. No wonder many quit their campaigns early, as EB is enjoyed the most when you RP.

    No offense here, I just wanted to show you the road is 2-sided here. Plus, your post is a bit offensive and could be toned down by simply stating you're not into RPing. But for the sake of respecting another man's opinion, don't go saying you find one's rationale ridiculous. Because, in this specific case, I never use console commands to benefit myself. Moving along population is a way for me to control were they go. Also, when I hit "reforms" I drain amounts reaching 100,000 mnai from my own pocket in order to RP the vast amount of money that would need to be invested for the reforms. Far from cheating, if you ask me.

    Maion
    Well I did not mean it in any bad way even though in retrospect I could see how it could be taken negatively. But in order not to prevent this thread from derailing, I'll drop it and assume that the issue is not pressing enough so you will too.

  21. #21
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: let a city rebel?

    Quote Originally Posted by godsakes View Post
    i agree but just as you finish off 1 nation the neighbouring AI has a habit of starting another war - most of my expansion is driven purely by self-defence to stop endless rounds of troops trying to peck away my empire. The romans where sending wave after wave through the alpes in the end i had to invade them by sea to take out their cities which provided them samite heavy infantry and moved up to join the rest of my empire

    now that gaul has been taken the germanics are picking a fight - i'm temped to force a peace but in fairness they're right to attack me now before i get the chance to reinforce the area. the same can't said for what's left of cathage since i only let them live for the sake of a buffer
    Quote Originally Posted by godsakes View Post
    i generally leave building which still give my faction a bonus - but i noticed some of the high end temples in italy didn't give me any (presumably above the level the Luso can build) so i've got rid of those
    Quote Originally Posted by godsakes View Post
    some are client rulers think i have about 3-4 in italy in cities which i plan to use as production centres if i decide to expand to greece - i'll certainly consider the RP idea the only time i've 'cheated' is to force a peace on an enemy that was clearly beaten, moving populations around might be a step too far but i could certainly force a peace with what remains of cathage (it would be handy to have a thin buffer between me and the Ptolemaios)

    incidentially i've gone ahead with the rebelling idea, it seems to work - the italian cites seem to spawn better troops compared to the former cathage cities. but nothing a decent stack can't handle. it's had freed up a stack of troops which i can use to take the 2 remaining netural cities in scilly (cathage has done very little in this campaign).


    you didnt need 3 different posts:

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