Well, another mafia victory, although the majority of you got to share in it. When I came up with the idea for this I ran several tests on paper with various roles and I decided that the handicap I placed upon the mafia (that the infectee doesn't know the infector) already made the town powerful enough, and a pro-town role would just be too easy.
The idea was for infected cells to try to drop hints for other infected cells, without actually revealing who they were. I knew that eventually the infected would out-number the healthy, and if I told them who their teammates were it would lead a very quick easy victory, but if I left them in the dark then it could lead to infected voting for other infected, just like townies voting for other townies in a "normal" mafia game.
The other dilemma in this game was what to do if an infected tried to infect another infected (did I say that correctly?). This happened during night 2, when TheFlax turned around and tried to infect Beskar. It was a tossup between having him wait another night, having him infect someone else right away that night, or letting Beskar infect again the next night. I chose the last option, which slowed down the mafia but also let TheFlax know who was on his team. I didn't think this would be a problem because I really thought either Beskar or Flax was going to be lynched the next day, but when Taka got voted instead, I realized that the mafia were on their way to victory.
Beskar was the original infected cell, and I gave him 2 special abilities (which he never used):
1. Once per game, he could inspect one other player.
2. Once per game, he could ask me to randomly reveal another player.
I really don't think this game was unfairly balanced, you just all voted for the wrong people!![]()
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