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Thread: How much trading have you been doing in v1.3?

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  1. #1
    kwait nait Member Monsieur Alphonse's Avatar
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    Default Re: How much trading have you been doing in v1.3?

    Quote Originally Posted by Slaists View Post
    All the nodes were empty because of fighting between the pirates and the starting trading fleets. + by turn 10 you knocked out the pirate fleets by taking their territory. I have seen that happen a few times.
    Correct. But it took me a couple of turns to occupy the nodes. During these turns the AI didn't sent any ships. Only after some 20 to 30 extra turns did some trade fleets show up in the trade regions. Is it possible that the early fighting is causing problems for the AI which isn't able to build some ships because of lack of funds?
    Tosa Inu

  2. #2
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: How much trading have you been doing in v1.3?

    Quote Originally Posted by Monsieur Alphonse View Post
    Correct. But it took me a couple of turns to occupy the nodes. During these turns the AI didn't sent any ships. Only after some 20 to 30 extra turns did some trade fleets show up in the trade regions. Is it possible that the early fighting is causing problems for the AI which isn't able to build some ships because of lack of funds?
    Well, it takes time (and money) to replenish destroyed fleets. As see it being quite realistic.

    Quote Originally Posted by Marquis of Roland View Post
    In my Prussian campaign, I stopped sending out indiamen after I found out the pirates new behavior. Didn't really bother me though; the budget was pretty tight for the first 40 years and its smooth sailing from there. It's 1776 now and I still haven't bothered sending anything out.

    In my British campaign, I let them live. I farm them for navy xp
    Not only that, the bounty $$$ for pirate ships is quite good too.
    Last edited by Slaists; 06-29-2009 at 21:35.

  3. #3

    Default Re: How much trading have you been doing in v1.3?

    I don't know how you deal with pirates

    there's an invincible stack off the ivory coast, made up of 56 gun galleons. Every time i send groups of 48 gun ships i get beaten and whenever i come back with a rebuilt force they have 3 new galleons.

    it is unreasonable that a bunch of pirates should have more cannons than most great-power nations.

    in reality, hardly ever could any pirates stand up to even a single frigate.

    I think pirates damaging traderoutes is fine, but being able to time-after-time beat most of the royal navy is weird, and if such a thing happened, should provoke a grand alliance between the great powers to reduce the pirates to a level that permits trade again.

    And one other thing:

    why is it when fighting pirates i discover they have spawned 3 new galleons and i click evade battle (to hopefully combine with a bigger force), do i automatically lose the complete flotilla while inflicting no damage at all?

    Why? What's the point of all this?

  4. #4
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: How much trading have you been doing in v1.3?

    I think pirates are well done at the moment.

    They are something you need to account for or you will be made to pay.

    Plus with all the inter faction fighting it's really a lot more realistic.

  5. #5
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: How much trading have you been doing in v1.3?

    Quote Originally Posted by Marcus Caelius View Post
    I don't know how you deal with pirates

    there's an invincible stack off the ivory coast, made up of 56 gun galleons. Every time i send groups of 48 gun ships i get beaten and whenever i come back with a rebuilt force they have 3 new galleons.

    it is unreasonable that a bunch of pirates should have more cannons than most great-power nations.

    in reality, hardly ever could any pirates stand up to even a single frigate.

    I think pirates damaging traderoutes is fine, but being able to time-after-time beat most of the royal navy is weird, and if such a thing happened, should provoke a grand alliance between the great powers to reduce the pirates to a level that permits trade again.

    And one other thing:

    why is it when fighting pirates i discover they have spawned 3 new galleons and i click evade battle (to hopefully combine with a bigger force), do i automatically lose the complete flotilla while inflicting no damage at all?

    Why? What's the point of all this?
    Things have changed since v1.2...

    Unless you have access to Fluyts or galleons yourself, don't expect to be able to go toe-to-toe with pirate fleets in the trade theatres (for the most part, pirates in the caribean have smaller ships & fleets).

    That means that as any nation other than Spain or UP, only once you can recruit 5th rates will you stand a fighting chance of defending inter-continental trade.

    Real payback comes with your ability to recruit 3rd rates as these simply outclass Galleons and fluyts, although it's still best not to underestimate them!

    Also, be wary of auto-resolving naval battles as the current outcomes can be a bit harsh. The quality of your admiral plays a large part in whether you will get a good result or not though.

  6. #6
    Member Member Didz's Avatar
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    Default Re: How much trading have you been doing in v1.3?

    I restrict myself to one trade port per trade theatre anyway to give the AI a chance. Not that it usually makes much use of it.

    As far as the pirates are concerned, until you can build 5th Rates its not likely that you can take on the pirates unless you are playing the Dutch because the pirates ships are so overpowered in ETW.

    What I usually do is monitor the trade theatres and start sending indiamen over once I'm sure the pirates are gone. Sometimes the AI will take them out, but in my current Swedish campaign I've just built a squadron of 5th rates to go and deal with The Ivory Coast (its 1735), and East Indies. But, I've had a full trade fleet in Madagascar since about 1715, because I think the Spanish dealt with the pirates in that zone.

    The real problem is that pirates don't behave like pirates in ETW. Instead, they are probably the worlds strongest naval power. All of my largest and most nail biting naval battles have been against the pirates, the AI rarely puts any fleet together even remotely as challenging. Considering what CA could have done with pirates its a bit dissappointing.
    Last edited by Didz; 07-16-2009 at 11:43.
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  7. #7
    Just an Oldfart Member Basileus's Avatar
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    Default Re: How much trading have you been doing in v1.3?

    I usually build like 14 indianmen bunch them up send a fleet of 6 ships kill the pirates then occupy the tradespots and guard with my fleet, i keep sending tradeships after that and it works good. I stopped playing now though diplomacy in the game is screwed up that i cant take it anymore :D

  8. #8

    Default Re: How much trading have you been doing in v1.3?

    Well i guess it's nice to have a challenge, for this reason i'm only mildly annoyed by the massively ubered native american bowmen that seem to have a 1 in 3 kill rate per arrow (60 bowmen on average kill 20 militia per volley). It's pleasant to find something difficult, although back in MTW days on VH i had that sort of challenge when horsearchers could charge up a mountain to engage downward charging chivalric knights and win.

    Sometimes the challenge thing.....can be overrated...when it offends one's common sense.

    Quote Originally Posted by alph
    Also, be wary of auto-resolving naval battles as the current outcomes can be a bit harsh. The quality of your admiral plays a large part in whether you will get a good result or not though.
    It wasn't auto-resolve that led to the destruction of the fleet, it was the retreat button.

    On the main maps, i find this function works well, and my indiamen frequently run away from pirates, but on the trade regions maps, to retreat results in the immediate loss of your fleet. At least it did mine

    My conclusion is: it's another bug

    And the whole pirate model may be challenging, but it's ridiculously flawed.

    frankly i'm not sure i can be bothered to build another fleet to replace that one and go back only to see the pirate fleet has spawned another 6 galleons. there's just no fun in it.

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