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Thread: EBBS Script

  1. #1
    Member Member Alexandros_III's Avatar
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    Default EBBS Script

    I just realized resently that the script isnt working properly. I looked at the script and saw the problem; puppet ruler script is gone . It must have been a sub mod I downloaded that did it, (Im lookin at you Lz3) and I just want to know if there is a way to get that bit back.
    Last edited by Alexandros_III; 06-29-2009 at 19:27.
    What time does not pervert, it destroys outright.
    From this we may conclude that there are no eternal truths, no limitless passions.
    There are only subtle deceptions.

    ~My brother's new book.

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EBBS Script

    or you are using EB 1.2, which doesn't have the client ruler script.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3
    Member Member Alexandros_III's Avatar
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    Default Re: EBBS Script

    I thought it just updated the script? But I guess that explains a lot. I played 1.1 up untill a month ago.
    What time does not pervert, it destroys outright.
    From this we may conclude that there are no eternal truths, no limitless passions.
    There are only subtle deceptions.

    ~My brother's new book.

  4. #4

    Default Re: EBBS Script

    I believe they changed the way it worked do to some problems. Basically when you create a Type 4 government you can train a mercenary general. If you leave that general in the town for 1 turn he becomes a client ruler permanently. If you move him out of the town before the next turn after he was created he will become an allied general.
    Last edited by Xurr; 06-29-2009 at 20:38.

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