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Thread: Desyncs After 1.3

  1. #1

    Default Desyncs After 1.3

    I would like to make a check, anyone experience frequent sync problem after installing the new patch? I have and i am going to play SP until the bug is fixed.
    A Member of Clan SG


    "水无常形,兵无常势"

  2. #2
    ..fears no adversary Senior Member Jochi Khan's Avatar
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    Default Re: Keep On Patching On

    First time I have seen this in ETW......

    Tonight in a 4v4...

    One player dropped at deployment ..message..player xxxxx has left the game...

    Remainder decided to carry on with the game.

    As deployment ended...

    Player xxxx A desynce has occured etc (cant remember exact wording to say the game had terminated)

    So, has the latest 1.3 patch brought desynces back into the game???
    R.I.P Great Warrior Ja mata TosaInu


    sat at the..Nomad Alliance..campfire



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    not just according to society's knowledge and judgement of your deeds.

  3. #3

    Default Re: Desyncs After 1.3

    My friends are thinking it as a bad connection issue. Anyway, greatly appreciate your input. Guess i really had to play SP unit the fix is done.....
    A Member of Clan SG


    "水无常形,兵无常势"

  4. #4
    Member Member KrooK's Avatar
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    Default Re: Desyncs After 1.3

    its because of elite units of the west
    using them cause dropping and desynch
    John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust

  5. #5
    ..fears no adversary Senior Member Jochi Khan's Avatar
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    Default Re: Desyncs After 1.3

    So, we have paid £1.99 for the extra units just to cause the games to desync or CTD.

    I have bought the units but have not used them as yet.

    If this is the case it is now getting beyond a joke.
    Last edited by Jochi Khan; 07-01-2009 at 13:20.
    R.I.P Great Warrior Ja mata TosaInu


    sat at the..Nomad Alliance..campfire



    Do your best and do it according to your own inner standard
    --call it conscience--
    not just according to society's knowledge and judgement of your deeds.

  6. #6
    Member Member KrooK's Avatar
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    Default Re: Desyncs After 1.3

    sue CA :)
    John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust

  7. #7
    Member Member KrooK's Avatar
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    Default Re: Desyncs After 1.3

    sue CA :)
    or buy me this add on (I will not spend about 11 zlotys on this pack)
    John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust

  8. #8
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Desyncs After 1.3

    2nd July:

    Dear all,

    Todays update concerns the 'fast forward' problem that several people have reported. Hopefully this information will give you some background as to whats occuring and why.

    With the introduction of multi-threading in battles the game logic and the display of the game now updated simultaneously. This has had an effect on the time speed up. Previously on 4x speed the game logic would do 4 logic updates before the display would render a single frame, meaning movement of the camera and animation became jerky.

    With multi-threading this logic speed up occurs whilst the display is still rendering, the advantage of this is that the camera moves smoothly, so you can survey the battlefield whilst the game is running faster, the downside is that the logic must sync with the display every update, meaning that your display frame rate effects the amount of speed-up and that running with 4x speed-up with multi-threading on may result in a battle lasting longer than with multi-threading turned off, even though your frame rate may be (significantly) higher.

    You're still in fast forward, but it's tied to a different maximum meaning in some cases this may appear or actually be slightly slower.

    Hope this sheds some light on the issue.

    Kind regards,
    Kieran
    http://shoguntotalwar.yuku.com/topic/53425?page=3

    Maybe the reason for the desyncs. Not player desyncs, but game graphics desyncs causing game to stop and player to drop if online. Maybe
    Last edited by Tomisama; 07-03-2009 at 21:41.
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