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Thread: Roundshot? EFFECTIVE??? NO!

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    Default Roundshot? EFFECTIVE??? NO!

    Ever since I first got the game, I threw artillery in the back of my armies, and disbanded all artillery until I had unlocked canister shot or better. Now on my British campaign, I have been trying to take a few Cherokee towns. I noticed a bug but it was minor, just a typo of sorts

    anyway I was fighting a defensive battle, outnumbered by the enemy who had many medicine men and lancers. I was surprised by the speed of the lancers at full sprint, but anyway I knew that my infantry could crush theirs.

    Having one lone unit of artillery(whatever the starting kind is, it's not the sakers) up on a hill, I managed to completely obliterate 7-10 units of cavalry with just roundshot by the time that the infantry had caught up and was starting to attack. It seemed hit all the cavalry dead on or bounce along, and each shot took out at least a third. It was amazing!

    I'll post screenshots once I find where fraps put them

  2. #2
    pardon my klatchian Member al Roumi's Avatar
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    Default Re: Roundshot? EFFECTIVE??? NO!

    Cannon and round shot were re-balanced by Lusted for v1.3. They've been more accurate for me too, although cannister is still fired only at the left of the attacking unit.
    Last edited by al Roumi; 06-30-2009 at 09:41.

  3. #3
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Roundshot? EFFECTIVE??? NO!

    now if only they could get the cannons to aim up with canister shot, so i can fire canister without killing half my men.
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    Member Member Zenicetus's Avatar
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    Default Re: Roundshot? EFFECTIVE??? NO!

    Quote Originally Posted by Prussian Iron View Post
    now if only they could get the cannons to aim up with canister shot, so i can fire canister without killing half my men.
    I don't think you're supposed to stand in front of a cannon firing canister shot.

    The dispersion pattern is "conical," designed for use at short range. Also I've read about it being fired intentionally short of advancing infantry so the balls would skip and flatten for wider dispersion. I don't think CA is modeling it in that much detail, but you just don't put solders in front of a big shotgun.
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    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Roundshot? EFFECTIVE??? NO!

    Cannons are low on the ground. If you aimed up, the enemy would end up only getting a slightly painful drizzle. Artillery is meant to be in front of your men, or in a gap, or completely separate in their own battery.
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    Default Re: Roundshot? EFFECTIVE??? NO!

    Quote Originally Posted by alh_p View Post
    Cannon and round shot were re-balanced by Lusted for v1.3. They've been more accurate for me too, although cannister is still fired only at the left of the attacking unit.
    Manual aim your cannon at the center of the formation works (click on the ground).
    Last edited by Marquis of Roland; 06-30-2009 at 20:08.

  7. #7
    Member Member Phog_of_War's Avatar
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    Default Re: Roundshot? EFFECTIVE??? NO!

    That works, but seems to be needless micromanagement. I mean I know if I was running an artillery battery that I would aim for the middle of a group of infantry. If CA fixed it for roundshot, why not for cannister?
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    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Roundshot? EFFECTIVE??? NO!

    plus the fact that you would have to predict where exacly they would be when the cannons fire.
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    Default Re: Roundshot? EFFECTIVE??? NO!

    Quote Originally Posted by Prussian Iron View Post
    plus the fact that you would have to predict where exacly they would be when the cannons fire.
    I just watch the artillerymen animation; when they stop using the ramrod, its time to start aiming.

    Yes, its a lot of micro-managing. I also have to micro-manage light infantry (still bugged) and my cavalry. I don't usually get to enjoy the graphics except in replays.

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