Assuming you're refering to my proposal, it's to make the age at which characters die less predictable. Right now the parameters are set up so that once characters reach age 60, they have a 50% chance of dieing each year, which is why you hardly see anyone live to 62.
If we change the three parameters to DLV's standard, this would allow characters to die at any age from 50 to 110.
This allows for some interesting RP scenarios, such as sons dieing of natural causes before their fathers, which historically could happen. Simply put, I think things will be more interesting if we don't know that our characters are going to die at 61, give or take a year.
EDIT: Experimental data from the link I provided is pretty interesting, and I'd be happy to do some tests myself if people think it's necessary.
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