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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: KOTF mod

    Quote Originally Posted by econ21 View Post
    I'd be willing to make the changes to the descr-strat in consultation with Zim and he could trial it before we kick off. I guess TC grappled with this issue when starting off WotB, so it would be interesting to hear his thoughts on this.
    Expansion was difficult to control in LotR (WotB is a different game that I have no part in, even though it is based on my LotR rule set). Early rapid expansion was expected and did occur a bit faster than I wanted. I eventually popped an event which spawned several large rebel armies to slow down this expansion, which effectively halted the expansion, but there was a lot of griping about the artificial nature of it. After that, expansion continued steadily, but it never really reached KotR levels. The AI in SS 4.1 was decent enough to keep inflicting regular (if infrequent) losses on us, and cities were lost and avatars killed without me doing anything to interfere in it. LotR was far, far more lethal than KotR or WotS, even if you exclude the intentional deaths, and it never had anything remotely like the Cataclysm.

    I think the key to controlling expansion is not to do it by pumping the AI, but by creating mechanisms such that the players themselves reign it in. The proposed rules for KotF include some adjustments that might work towards that. As long as the mod itself has a decent AI (mods that give the AI extra cash every turn help here greatly), I think it will be fine. There are some players here who have no problems provoking civil wars and being nasty when their enemies are most vulnerable...


  2. #2
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: KOTF mod

    Lusteds AI, using LTC Gold, is far superior to that of SS4.1's, due to the fact Lusteds AI is designed around the changes made in LTC. Starting garrisons are pretty much nonexistent, and bodyguards can/will get mowed down by standard spearmen (face first charges can lose you a 1/3rd of your Bodyguard), let alone the advanced spearmen. Also, the AI is fairly aggressive in the beginning, and will seize nearby provinces almost immediately, and by turn 5 will have at least one or two full stacks of it's own.

  3. #3
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: KOTF mod

    The Throne Room has a bit of experience with LTC Gold, via my test PBEM 'Vassals & Valor'. It didn't last very long, but I did get two impressions that reiterate YLC's point.

    1. When Ramses besieged Caen, the AI responded by having the garrison sally while moving almost the entire garrison of Angers to strike him from behind. Since it was Ramses it didn't work, but I was impressed regardless.

    2. I also noticed that the AI was expanding pretty rapidly, although I can't remember any specifics.

  4. #4
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: KOTF mod

    Good, I suspect that combined with the game rules will be enough to keep the game interesting until the end without too many problems.


  5. #5
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: KOTF mod

    Now that I think about it though, we did retake France in less than ten turns. But that's parially because the V&V system resulting in the player faction gaining a bonus to it's income, and it may be that having to vote on expansion will also slow things down. Still, I don't think econ's suggestions could hurt us. The AI still needs all the help it can get!

  6. #6
    Member Member KnightnDay's Avatar
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    Default Re: KOTF mod

    One way to give the AI better odds is to reduce the horse-based units allowed in our stacks. We had a limit in LOTR, and it could be pared down, especially at the beginning.

  7. #7
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: KOTF mod

    That's true, but at the same time we are playing the French. Mounted knights should play a big role.

  8. #8

    Default Re: KOTF mod

    Perhaps if we include RBG's as heavy cavalry, for say the first 30/40 years.

  9. #9
    Member Member KnightnDay's Avatar
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    Default Re: KOTF mod

    That's a good idea. So the first conquests might involve more than one RGB in a stack. Increase the chance of someone getting off-ed early on. It also provides more opportunities for stories where multiple characters are involved.

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