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  1. #1
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: KOTF mod

    Lusteds AI, using LTC Gold, is far superior to that of SS4.1's, due to the fact Lusteds AI is designed around the changes made in LTC. Starting garrisons are pretty much nonexistent, and bodyguards can/will get mowed down by standard spearmen (face first charges can lose you a 1/3rd of your Bodyguard), let alone the advanced spearmen. Also, the AI is fairly aggressive in the beginning, and will seize nearby provinces almost immediately, and by turn 5 will have at least one or two full stacks of it's own.

  2. #2
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: KOTF mod

    The Throne Room has a bit of experience with LTC Gold, via my test PBEM 'Vassals & Valor'. It didn't last very long, but I did get two impressions that reiterate YLC's point.

    1. When Ramses besieged Caen, the AI responded by having the garrison sally while moving almost the entire garrison of Angers to strike him from behind. Since it was Ramses it didn't work, but I was impressed regardless.

    2. I also noticed that the AI was expanding pretty rapidly, although I can't remember any specifics.

  3. #3
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: KOTF mod

    Good, I suspect that combined with the game rules will be enough to keep the game interesting until the end without too many problems.


  4. #4
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: KOTF mod

    Now that I think about it though, we did retake France in less than ten turns. But that's parially because the V&V system resulting in the player faction gaining a bonus to it's income, and it may be that having to vote on expansion will also slow things down. Still, I don't think econ's suggestions could hurt us. The AI still needs all the help it can get!

  5. #5
    Member Member KnightnDay's Avatar
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    Default Re: KOTF mod

    One way to give the AI better odds is to reduce the horse-based units allowed in our stacks. We had a limit in LOTR, and it could be pared down, especially at the beginning.

  6. #6
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: KOTF mod

    That's true, but at the same time we are playing the French. Mounted knights should play a big role.

  7. #7

    Default Re: KOTF mod

    Perhaps if we include RBG's as heavy cavalry, for say the first 30/40 years.

  8. #8
    Member Member KnightnDay's Avatar
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    Default Re: KOTF mod

    That's a good idea. So the first conquests might involve more than one RGB in a stack. Increase the chance of someone getting off-ed early on. It also provides more opportunities for stories where multiple characters are involved.

  9. #9
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: KOTF mod

    Thanks, TinCow, that will help a lot.

    Will you need to wait util you get Kingdoms to be able to modify the file?

    So we have better French names and lowered upkeep and increased recruitability for rgbs being worked on. The age mod sounds fine. Is the general consensus that LTC already helps the AI enough? Adding a couple (or more) thousand to the King's Purse is easy enough.
    V&V RIP Helmut Becker, Duke of Bavaria.



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