Quote Originally Posted by econ21 View Post
The current draft rules specify hard campaign rather than very hard. (I would agree with this, if the aim is to stop diplomacy going sour so quick). I don't know the mod well enough to quantify the effects of this on AI money, but presumably it strengthens the case for increasing the payout to the AI. I'd be inclined to go for 10k per turn extra.
Now that you mention it, I just realized Lusted's probably improved the Campaign AI enough that we *can* boost the Campaign Difficult up to very hard without eliminating diplomacy. And looking at the release info for LTC Gold:

Quote Originally Posted by Lusted
Campaign AI
-Stronger alliances, and allies which help each other more. This results in alliance blocs forming which also change over the course of the game.
-More logical changes to faction standings. So you and the AI will no longer always end up terrible and untrustworthy.
-More logical diplomacy, so it is now a more useful tool in the campaign.
-Rarer Catholic - Islamic alliances.
-Better AI sense of survivability. AI factions are more likely to want peace/vassal if being beaten/beaten badly.

-Better AI garrisoning settlements, and use of forces to guard it's borders.
-More aggressive AI v Independent Factions(eg the rebels from vanilla), so the AI expands much better early on and so the AI can create powerful nations.
-Better AI invasions. It will now build up more before attacking, and attack with more stacks, and stacks which have more units in them.
-Catholic factions less likely to attack each other, but still plenty of wars going on to give that Total War and Medieval experience.
I say we should definitely play on VH/VH.