I think VH/VH is fine, but I agree with TC, under those conditions we don't need to up the AI's purse. If your concern is the AI will still be disadvantaged, we can always operate with smaller stacks and weaker units.
I think VH/VH is fine, but I agree with TC, under those conditions we don't need to up the AI's purse. If your concern is the AI will still be disadvantaged, we can always operate with smaller stacks and weaker units.
I think that would be really hard to pull off in the game. In KotR, players tended not to like my proposals for half stack or "historical" armies - such restrictions are tedious to enforce and it's human nature not to be want to be handicapped. With a gamesmaster and events, there is a little more scope - the cataclysm made some people fight with awful armies, but the cataclysm was a major effort.
I actually meant to have the game played at VH/VH...
I don't mind taking control of enemy factions during war but am wary about the supposed problems of turning them back to AI control.
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
One very minor issue I have been thinking of is how we describe the game turns in character.
Apparently, the mod has 1.5 years per turn but saying "next 1.5 years, I will attack X" sounds weird.
We had a similar issue in KotR - I ended up using the word "turn", so an edict might say "for five turns" - but "turn" is a very OOC and immersion breaking term.
I don't think we can use year as synonymous with turn, as in the bottom right hand corner of the interface, we will have the year shown and it will not increment with turns.
I am wondering about "season" as a more in character term. "Next season, I will attack X" or "Edict: the Chancellor will tread water for 10 seasons" etc. It does not sound too bad. I know a "season" may be more literally a quarter of a year, but I am thinking about a "campaign season", which is how you could regard a total war turn.
For some purposes, we could use years - "Dietrich built watch towers for 15 years" when we mean 10 turns. But often it will be more convenient to count in turns and when we do that season might be as a good a term as any.
What do people think? Turns? Seasons? Anyone got any better ideas?
BTW: I guess characters are still aging two years a turn in this mod? so our ages increment in a way that is out of sync with the game year but we can live with that.
Following the discussion in this forum reminds me of a couple forest and tree metaphors. Many players here may have more refined tastes but this is looking really convoluted. The only immersion I'm concerned about is how the interaction in the forum affects the play in the game. Turns, years, what does it matter? I'm happy if it's kept simple.![]()
Last edited by Vladimir; 07-06-2009 at 04:53.
Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
Ik hou van ferme grieten en dikke pintenOriginally Posted by Evil_Maniac From Mars
Down with dried flowers!
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