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  1. #1
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: KOTF mod

    Following the discussion in this forum reminds me of a couple forest and tree metaphors. Many players here may have more refined tastes but this is looking really convoluted. The only immersion I'm concerned about is how the interaction in the forum affects the play in the game. Turns, years, what does it matter? I'm happy if it's kept simple.
    Last edited by Vladimir; 07-06-2009 at 04:53.


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  2. #2

    Default Re: KOTF mod

    I like the term season. I hated referring to turns - it's too gamey.

    I think that a beefed up AI is necessary. In LotR, we slaughtered the AI, although that was partly due to HA's which we won't be able to get as the French. Ideally, it should be moderately difficult to conquer a province if there's spirit of cooperation between houses. Gaining that support, however, is another thing.

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  3. #3
    Senior Member Senior Member econ21's Avatar
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    Default Re: KOTF mod

    For those into stats, the unit stats in LTC seem to be very close - if not identical - to those in the "M2TW grand campaign with Kingdoms stats" mod. They are nicely presented in BrandyBarrel's FAUST for that mod:

    http://www.mediafire.com/?4cgy1lcd1in

    Although the stats don't tell the whole story (due to the effect of animations), compared to vanilla, I noticed:

    (1) Spears get a big boost - armoured spears have the same ATT and DEF as DFK now :eek:
    (2) Missiles have ranged attacks unaltered, but tend to have melee ATT and DEF reduced a lot
    (3) Cavalry get a minor nerf in stats (but also smaller units)
    (4) Swords get a major nerf
    (5) France does not get many two handers, but those dismounted nobles look tasty.

    Anyone know how the early/high/late thing works? Are there fixed dates at which higher tier units are recruitable? Or does it just affect the initial starting situation.
    Last edited by econ21; 07-06-2009 at 14:09.

  4. #4
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: KOTF mod

    Quote Originally Posted by econ21 View Post
    Or does it just affect the initial starting situation.
    That's it.
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