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  1. #25
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: KOTF mod

    I would propose adding a french bodyguard unit into the game. Just using "NE Bodyguard" unit as the basis.

    Just copy-paste it's entry in edu file. Rename this new unit as French Bodyguard(or what ever you like) and remove france from the NE Bodyguard ownership line.

    In LotR it was easy to change this since Byzantine bodyguards were used by one faction alone but here you need to change things a bit more.

    EDIT: I think LTC does not change Vanilla M2TW edu entries... So, you'll have to create a unit like this(changes in bold):
    Quote Originally Posted by export_descr_units.txt
    type French Bodyguard
    dictionary NE_Bodyguard ; General's Bodyguard
    category cavalry
    class heavy
    voice_type General
    banner faction main_cavalry
    banner holy crusade_cavalry
    soldier NE_Bodyguard, 16, 0, 1
    mount barded horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit
    formation 2, 4.4, 3, 6, 2, square
    stat_health 2, 0
    stat_pri 13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex 0, 0, 0
    stat_pri_attr no
    stat_sec 14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
    ;stat_sec_ex 0, 0, 0
    stat_sec_attr no
    stat_pri_armour 7, 5, 4, metal
    ;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 5
    stat_ground 0, -2, -4, 0
    stat_mental 11, normal, trained
    stat_charge_dist 45
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1, 1, 120, 95, 820, 1, 200
    armour_ug_levels 3, 4
    armour_ug_models NE_Bodyguard, NE_Bodyguard_ug1
    ownership france
    era 0 france
    era 1 france
    ;unit_info 13, 0, 32
    And in export_descr_buildings.txt you have to add this new unit just like TC suggested above.
    Also, don't forget to chance starting general units in descr_strat.txt file!

    New unit is necessary because(as someone explained it before IIRC) otherwise AI factions can use these changes as well.
    Last edited by Ibn-Khaldun; 07-12-2009 at 06:20.

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