My guess? A combination of Econ's revelation that not having a grain exchange can cause negative traits for governors and the first part of Edict 1.1 (which won with 100% of the vote, including yours.

).
Edict 1.1: No recruitment of any kind will be allowed in towns or castles that do not have at least a small church or chapel and either farms (OOC : lvl 1) or a grain exchange.
Do first level roads affect trade? They never show a projected increase in trade when I queue them. and in LTC ports don't produce trade until the second tier (I found that one out recently on the LTC forum).
Unless we're already showing a large deficit for turn two I wouldn't worry. Money has tended not to be a problem in these games, and after the first couple terms we always seem to be stinking rich. At the end of last game while I had the Seneschal equivalent position I even purposefully ran our economy into the ground with a huge debt to help support a rebellion, and we could have come out of it within a few turns.
I also suspect if our economy showed any weakness many of the players who were pushing for slower expansion would suddenly be in favor of war against England or some other neighbor...
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