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  1. #1
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: KOTF OOC Thread

    My guess? A combination of Econ's revelation that not having a grain exchange can cause negative traits for governors and the first part of Edict 1.1 (which won with 100% of the vote, including yours. ).

    Edict 1.1: No recruitment of any kind will be allowed in towns or castles that do not have at least a small church or chapel and either farms (OOC : lvl 1) or a grain exchange.

    Do first level roads affect trade? They never show a projected increase in trade when I queue them. and in LTC ports don't produce trade until the second tier (I found that one out recently on the LTC forum).

    Unless we're already showing a large deficit for turn two I wouldn't worry. Money has tended not to be a problem in these games, and after the first couple terms we always seem to be stinking rich. At the end of last game while I had the Seneschal equivalent position I even purposefully ran our economy into the ground with a huge debt to help support a rebellion, and we could have come out of it within a few turns.

    I also suspect if our economy showed any weakness many of the players who were pushing for slower expansion would suddenly be in favor of war against England or some other neighbor...
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  2. #2
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: KOTF OOC Thread

    While I've always been stinking rich in LTC it's always been a result of having control of an entire faction and a fiscal growth policy. I do so love playing Venice. France is another story. My heart fell a little when I realized how poorly developed it is.


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  3. #3
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: KOTF OOC Thread

    Quote Originally Posted by Zim View Post
    My guess? A combination of Econ's revelation that not having a grain exchange can cause negative traits for governors and the first part of Edict 1.1 (which won with 100% of the vote, including yours. ).

    Edict 1.1: No recruitment of any kind will be allowed in towns or castles that do not have at least a small church or chapel and either farms (OOC : lvl 1) or a grain exchange.

    Do first level roads affect trade? They never show a projected increase in trade when I queue them. and in LTC ports don't produce trade until the second tier (I found that one out recently on the LTC forum).

    Unless we're already showing a large deficit for turn two I wouldn't worry. Money has tended not to be a problem in these games, and after the first couple terms we always seem to be stinking rich. At the end of last game while I had the Seneschal equivalent position I even purposefully ran our economy into the ground with a huge debt to help support a rebellion, and we could have come out of it within a few turns.

    I also suspect if our economy showed any weakness many of the players who were pushing for slower expansion would suddenly be in favor of war against England or some other neighbor...
    Roads, FYI, make a huge difference in trade income. They do more in Broken Crescent, but it's a lot in vanilla and I presume in LTC as well. Those prediction screens are unreliable in the extreme.


  4. #4
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: KOTF OOC Thread

    BTW crackin' good story between YLC and Tristan to explain IC what could've been left an OOC slip-up. I'm really fond of the way we're kicking things off here.


  5. #5

    Default Re: KOTF OOC Thread

    Did YLC redo his move? Because if so, I would consider that not in the spirit of the game.

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  7. #7
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: KOTF OOC Thread

    It's funny, that button is only useful when you want to lift a siege without moving your army. When does that situation pop up?

  8. #8
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: KOTF OOC Thread

    In this case I guess, since he'd have to wait until next turn to end the siege afterwards.

    Maybe if you don't mind waiting forever to starve a settlement out, you can lift the siege when you get to the last turn before they would sally, then resiege the same turn to begin the countdown again.

    Maybe someone can come up with other situations?
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