This idea prompts a number of thoughts which probably don't need saying, but I want to vent so here goes. It's not my place or anyone else's to tell other players how to fight battles, but here's how I see it.
Firstly, I think of these kind of games as historical role-playing. I personally don't find that convincing when it is done by exploiting the AI. Gamey tactics just drag me out of character. At both a strategic and a tactical level, it does not make much sense to talk of taking out a well defended settlement or large army with just a general and peasant unit. Personally, I enjoy reading of a hard fought battle, using plausible tactics, written up in a good AAR. Just being handed a post-battle savegame with no write up does not contribute much IMO.
Second, there should be absolutely no reloading of battles - as an honour thing, you get one chance at the battle and stick with that. When we put up tables of kill-loss ratios, I know there is an incentive to use your general - with his high HP and 2 HP regenerating escort - to rip apart the enemy, but that is going to come with a risk. I know I was guilty of those tactics in KotR but I paid dearly for it with losing Elberhard at quite the wrong time. I am going to a lot more cautious this time round. With Lusted's mod, the risks will be higher than in KotR.
Third, players fighting battles should be extremely careful of other player's avatars. With so many RBGs, it's inevitable we are going to have multi-general battles early on. I have a vested interest because my character is surely going to be one of those secondary generals. I think it's just subjective bias, but my impression is that a general dies much easier if they are the second, third etc in the stack - not the commanding general. I think actually they have the same HPs regardless, but I guess we are just less aware of them and so accidents happen. Bear in mind that people invest a lot in their characters and it hurts them personally to lose them. Of course, they are placing them at risk by stacking with you and IC your commanding general may be a rash SOB, but still I think OOC consideration should come into play regardless. Think of it as a hard tackle in a friendly game of football - whatever the in game motivation, it's best to try hard to avoid it. That means using concentration of force, breaking the enemy's morale, letting the RBGs get off good charges, pulling them out if they get bogged down, avoiding charging spears unless they are already engaged and you have their flank etc. If you are a rash SOB, risk your own avatar if you must but try to let your seconds escape the carnage. A few player defeats will do the game good anyway, so pulling a punch is not the end of the world.
Bookmarks