A heads-up to the Dukes about to post their building priorities - in vanilla, I believe there was a high chance of getting bad economic traits if a settlement was without a grain exchange (1 in 3 per turn or something like that). I suspect it is still the same in LTC. We'll probably see a number of RBGs etc stationary in settlements in the early stages of the game, so it might be an idea to build the grain exchanges quickly to avoid making them bad taxmen etc.
PS: Ignoramus, I wonder if have you installed Kingdoms and the mod yet? Aside from dafug3 who is AWOL, I think you are the only one who has not ticked off the poll ready-check.
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