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  1. #1

    Default Any way of stopping those annoying on/off wars?

    Wars in which the AI attacks a faction only to immediately declare peace and attack them again the next turn repeating the process throughout the game.
    I don't think theres been more than two turns in my current campaign where I haven't had an announcement telling me War declared Arche Seleukia on Ptolemaioi. In my previous campaign it was Ptolemaioi vs Makedon on and off for pretty much the whole game. Any way of stopping this short of using FD or wiping out said factions myself?

  2. #2
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Any way of stopping those annoying on/off wars?

    I'm afraid not

    Maion
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  3. #3

    Default Re: Any way of stopping those annoying on/off wars?

    What .exe are you using? I've had that problem with Carthage vs. Rome AI wars, but never with Seleukeia vs. Ptolemaioi. With BI.exe anyway, which is what I use, the bug seems to only come up when two factions go to war without having any territories they control adjacent to each other, making naval invasions between AI controlled factions difficult, if not impossible. I usually deal with this by manipulating the two parties into having adjacent territories somewhere.

    I've heard that ALX.exe this sort of thing is pretty much fixed, but I haven't been able to get a copy of it yet. I didn't use RTW.exe very much before switching to BI, but as I recall it would do that sort of thing even if the factions were right next to each other. So aside from trying a different .exe you may be stuck with it.

    You could try using the move_character cheat to banish their diplomats to the far corners of the earth, but that could easily get tedious, if not impossible, especially if you have to do it with factions who are right next to each other.

  4. #4
    Member Member mountaingoat's Avatar
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    Default Re: Any way of stopping those annoying on/off wars?

    is any of the AI *cough* diplomacy "logic" / coding available to view ? ... would be nice if someone new how to reverse engineer this hard coded rubbish .. maybe we can all put together and buy the RTW engine .. lol

  5. #5
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Any way of stopping those annoying on/off wars?

    On / Off wars didn't annoying me... except when involving me... Roma vs Karthadast seems can be resolved in much gentler way... for that reason, I RP a Karthie's invasion of Rome
    note : xxx,yyy was coordinate anywhere near Roma, Capua, or any italian soil... you can see by show_cursorstat

    move character "Carthalo ofcarthago" xxx,yyy
    move_character "Bomilkar ofcarthago" xxx,yyy

    create_unit "Carthalo ofcarthago" "african elephant forest" 1 4 1 1
    create_unit "Carthalo ofcarthago" "iberian infantry light caetratii" 1 2 1 1
    create_unit "Carthalo ofcarthago" "iberian infantry light caetratii" 1 2 1 1
    create_unit "Carthalo ofcarthago" "iberian infantry light caetratii" 1 2 1 1
    create_unit "Carthalo ofcarthago" "iberian infantry light caetratii" 1 2 1 1
    create_unit "Carthalo ofcarthago" "hellenistic infantry hoplitai merc" 1 3 1 1
    create_unit "Carthalo ofcarthago" "hellenistic infantry hoplitai merc" 1 3 1 1
    create_unit "Carthalo ofcarthago" "african missile numidian archers" 1 4 1 1
    create_unit "Carthalo ofcarthago" "carthaginian infantry dorkim leebi-feenikim mookdamim" 1 3 1 1
    create_unit "Carthalo ofcarthago" "carthaginian infantry dorkim leebi-feenikim mookdamim" 1 3 1 1
    create_unit "Carthalo ofcarthago" "carthaginian cavalry haabbirim haqdosim abbirim" 1 7 1 1
    create_unit "Carthalo ofcarthago" "carthaginian cavalry ezrahim parashim feeniki" 1 5 1 1

    repeat with Bomilkar... or any Karthadast general that you caught walking in open terrain...

    They'll usually ends up taking Roma...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  6. #6

    Default Re: Any way of stopping those annoying on/off wars?

    Quote Originally Posted by Cute Wolf View Post
    On / Off wars didn't annoying me... except when involving me... Roma vs Karthadast seems can be resolved in much gentler way... for that reason, I RP a Karthie's invasion of Rome
    note : xxx,yyy was coordinate anywhere near Roma, Capua, or any italian soil... you can see by show_cursorstat

    move character "Carthalo ofcarthago" xxx,yyy
    move_character "Bomilkar ofcarthago" xxx,yyy

    create_unit "Carthalo ofcarthago" "african elephant forest" 1 4 1 1
    create_unit "Carthalo ofcarthago" "iberian infantry light caetratii" 1 2 1 1
    create_unit "Carthalo ofcarthago" "iberian infantry light caetratii" 1 2 1 1
    create_unit "Carthalo ofcarthago" "iberian infantry light caetratii" 1 2 1 1
    create_unit "Carthalo ofcarthago" "iberian infantry light caetratii" 1 2 1 1
    create_unit "Carthalo ofcarthago" "hellenistic infantry hoplitai merc" 1 3 1 1
    create_unit "Carthalo ofcarthago" "hellenistic infantry hoplitai merc" 1 3 1 1
    create_unit "Carthalo ofcarthago" "african missile numidian archers" 1 4 1 1
    create_unit "Carthalo ofcarthago" "carthaginian infantry dorkim leebi-feenikim mookdamim" 1 3 1 1
    create_unit "Carthalo ofcarthago" "carthaginian infantry dorkim leebi-feenikim mookdamim" 1 3 1 1
    create_unit "Carthalo ofcarthago" "carthaginian cavalry haabbirim haqdosim abbirim" 1 7 1 1
    create_unit "Carthalo ofcarthago" "carthaginian cavalry ezrahim parashim feeniki" 1 5 1 1

    repeat with Bomilkar... or any Karthadast general that you caught walking in open terrain...

    They'll usually ends up taking Roma...
    That wouldn't work in my situation :(
    When Ptolemaioi had on/off wars with Makedon Makedon only had Rhodos left and Ptolemaioi owned everything from Segestica to Persepolis. There were about two Ptolemaic stacks on Rhodes constantly besieging the city and immediately lifting the siege. Is there some sort of give_settlement command or some option to remove all units in a settlement so that they could have taken it without having to wait a turn?
    Last edited by Fierro; 07-03-2009 at 15:05.

  7. #7

    Default Re: Any way of stopping those annoying on/off wars?

    Quote Originally Posted by Cute Wolf View Post
    On / Off wars didn't annoying me... except when involving me... Roma vs Karthadast seems can be resolved in much gentler way... for that reason, I RP a Karthie's invasion of Rome
    note : xxx,yyy was coordinate anywhere near Roma, Capua, or any italian soil... you can see by show_cursorstat

    move character "Carthalo ofcarthago" xxx,yyy
    move_character "Bomilkar ofcarthago" xxx,yyy

    create_unit "Carthalo ofcarthago" "african elephant forest" 1 4 1 1
    create_unit "Carthalo ofcarthago" "iberian infantry light caetratii" 1 2 1 1
    create_unit "Carthalo ofcarthago" "iberian infantry light caetratii" 1 2 1 1
    create_unit "Carthalo ofcarthago" "iberian infantry light caetratii" 1 2 1 1
    create_unit "Carthalo ofcarthago" "iberian infantry light caetratii" 1 2 1 1
    create_unit "Carthalo ofcarthago" "hellenistic infantry hoplitai merc" 1 3 1 1
    create_unit "Carthalo ofcarthago" "hellenistic infantry hoplitai merc" 1 3 1 1
    create_unit "Carthalo ofcarthago" "african missile numidian archers" 1 4 1 1
    create_unit "Carthalo ofcarthago" "carthaginian infantry dorkim leebi-feenikim mookdamim" 1 3 1 1
    create_unit "Carthalo ofcarthago" "carthaginian infantry dorkim leebi-feenikim mookdamim" 1 3 1 1
    create_unit "Carthalo ofcarthago" "carthaginian cavalry haabbirim haqdosim abbirim" 1 7 1 1
    create_unit "Carthalo ofcarthago" "carthaginian cavalry ezrahim parashim feeniki" 1 5 1 1

    repeat with Bomilkar... or any Karthadast general that you caught walking in open terrain...

    They'll usually ends up taking Roma...
    You forgot ~create_unit "Character ofcarthago" "celtic infantry neitos" 1,4,1,1~ x2

  8. #8
    Tuba Son Member Subotan's Avatar
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    Default Re: Any way of stopping those annoying on/off wars?

    Quote Originally Posted by mountaingoat View Post
    is any of the AI *cough* diplomacy "logic" / coding available to view ? ... would be nice if someone new how to reverse engineer this hard coded rubbish .. maybe we can all put together and buy the RTW engine .. lol
    Messing with the RTW .exe is illegal, I'm 'fraid. Maybe when it's obsolete, we may be able to petition them for a change.

  9. #9

    Default Re: Any way of stopping those annoying on/off wars?

    No.


  10. #10
    ERROR READING USER PROFILE Member AqD's Avatar
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    Default Re: Any way of stopping those annoying on/off wars?

    Quote Originally Posted by Fierro View Post
    Wars in which the AI attacks a faction only to immediately declare peace and attack them again the next turn repeating the process throughout the game.
    I don't think theres been more than two turns in my current campaign where I haven't had an announcement telling me War declared Arche Seleukia on Ptolemaioi. In my previous campaign it was Ptolemaioi vs Makedon on and off for pretty much the whole game. Any way of stopping this short of using FD or wiping out said factions myself?
    It it a tactic used by desperate factions to save themselves, by allying with the allies of invading factions.

    If it happens to you, just cancel all useless alliances.



    I used that too to save my ass and revert hopless diplomatic situations

  11. #11
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Any way of stopping those annoying on/off wars?

    no alliance was useless... especially it counts that the stupid AI of your enemy won't get more reinforcements...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

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