The rebels are still a faction. On VH (Or on any difficulty as the Casse) there will be wandering armies that can attack you, but most of the time, they just move them back into a city to garrison.
The rebels are still a faction. On VH (Or on any difficulty as the Casse) there will be wandering armies that can attack you, but most of the time, they just move them back into a city to garrison.
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- Proud Horseman of the Presence
That sucks
"When the candles are out all women are fair."
-Plutarch, Coniugia Praecepta 46
I remember in Broken Crescent there are stacks which hang outside cities
It would be nice if rebel stacks that pop up on your lands got stronger and more aggressive if you didn't deal with them adding an extra unit every three or four turns!
"Tell them I said something......"
Pancho Villa
Completed; Rome AD14!
Thre is a big difference between RTW uprisings an MTWII ones.
In RTW the composistion of uprisings make sense..in MTWII you often find yourself facing units two generations ahead of the best unit you can field.Add in the fact that half the times they are a half stack with a named leader and you go boo.CA went overboard on rebels.Not to mention there is a 50/50 chance of moving your own units around with them turning into rebels without a family member present.
CA went way overboard on rebels.
'Let no man be called happy before his death. Till then, he is not happy, only lucky." -Solon
Which is a pain.I can understand the reasoning but it is a pain if all you want to do is create a garrison unit in A and move it to C or move an army from the control of one family member to another without having to take two turns to reposistion both FM's.
Really though why are armoured seargents,feudal knights,and armoured swordsmen showing up 2-3 turns into the game when the best unit you can produce is militia spear?
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