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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Tournament rules brainstorming thread

    Another alternative is to use the dueling system that Sigurd developed for his Midgard mafia games. Andres and Reenk Roink have both used derivatives of this system (I think) for their own mafia games with dueling. It might be worth looking into what they did, since that method seems to work well in the gameroom.


  2. #2
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Tournament rules brainstorming thread

    Quote Originally Posted by TinCow View Post
    Another alternative is to use the dueling system that Sigurd developed for his Midgard mafia games. Andres and Reenk Roink have both used derivatives of this system (I think) for their own mafia games with dueling. It might be worth looking into what they did, since that method seems to work well in the gameroom.
    Mine is based off of that, with the addition of many parts from M2TW, such as experience and traits. The system handles the same otherwise.



    BTW, not to be a bother, but do you have any suggestions as to how to balance the positive traits of my system, and how traits should be acquired? As it stand right now, how each character gets the duel traits is a bit arbitary.
    Last edited by ULC; 07-03-2009 at 15:30.

  3. #3
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Tournament rules brainstorming thread

    I rather liked the system devised by Cecil from the traits and ancillaries and I can imagine creating some kind of Excel spreadsheet (I would even volunteer to do it) listing the different bonuses/maluses and checking the boxes for the avatars that got tangled in a duel, thus giving us quickly the valour of each avatar.

    A simple system would then be to roll a single D20 and add the value of each contender. The highest score winning the round.

    The fight could be fought in as many rounds as the avatars have HPs, the first to fall to 0 will be considered to ask for mercy.

    Simple rules could be added for criticals much like in the way AD&D deals with them, either giving instant success or instant failure and provinding bonuses/maluses for the next round(s).
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  4. #4
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: Tournament rules brainstorming thread

    I think the mechnics need to be kept behind the scenes to prevent overcalculation, and having a reasonably random risk will aid that as well. I think players may evolve a system of compensation for lost duels and 'first blood' duels that avoids death. I applaud the idea.

    Not much time to think or write at the moment, but I definitely want a working and used system like this in the game. In fact it might be a good idea for us to hold a tournament every so often with a prize and a smaller risk of death just to spark some conflict.


  5. #5
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Tournament rules brainstorming thread

    Quote Originally Posted by Ramses II CP View Post
    In fact it might be a good idea for us to hold a tournament every so often with a prize and a smaller risk of death just to spark some conflict.
    Great idea! The King could tournaments where even the lowliest RGB could win the hand of the princess!

  6. #6
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Tournament rules brainstorming thread

    Quote Originally Posted by Cecil XIX View Post
    Great idea! The King could tournaments where even the lowliest RGB could win the hand of the princess!
    Considering I am the designer though, I will feel left out - I'll have the best idea of whom not to pick on, and understand my overall percentage for defeating someone.

    In fact, such would be the fate of anyone who designs it, although my system seems to have significant support so far.


  7. #7
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: Tournament rules brainstorming thread

    Sorry YLC, you and Zim must make great sacrifices to create a great game for everybody.

  8. #8
    The Search for Beefy Member TheFlax's Avatar
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    Default Re: Tournament rules brainstorming thread

    I week or so ago, I had suggested a tournament while Zim and I were discussing events and had even begun making preliminary rules. Seeing as I most probably won't be participating in such an event, I could probably run it fairly so everyone is free to enjoy it.
    Quote Originally Posted by Sasaki Kojiro View Post
    TheFlax needs to die on principle. No townie should even be that scummy.

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