OK, this is the final piece of my proposed rules for duels - the modifiers to the fight values for traits and retinue.
Traits
Traits that increase fight values:
Generals receive + fight value for each rank in the following traits (max ranks given):
-Brave 5
-Beserker 3
-GoodCavalryGeneral 3
-TourneyKnight 5
-HorseRacer 3
Max bonus: +19
Traits that reduce fight values:
Generals receive - fight value for each rank in the following traits (max ranks given):
-Drink 6
-Coward 4
-BadCavalryGeneral 3
-Insane 3
-Deranged 3
-Haemophobic 3
-Cursed 4
-StrickenSilly 3
-StrickenSerious 3
-TooOldToFight 1
-Senile 3
Max bonus: -36
Memo item: Traits that affect hit points
-Hypochndriac 3 - 6 hp
-HaleAndHearty 3 +6 hp
-Battlescarred 4 +8 hps
Retinue that affect hit points:
Alchemist +2 hp
Paracelsus +4 hp
Fine armour +4 hp
Ornamental armour -2 hp
Iron Crown of Lombardy +1 hp
NOT retinue characters who would give their HP effects by fighting alongside the character- e.g. shieldbearer,. swordbearer, Arnold von Winkelried etc (it’s a duel, not a threesome)
HP are capped between 1 and 16 (as in the game)
Retinue that may be NPC champions:
Unique: These legendary NPCs have 12 hitpoints and fight values of 65
Arnold von Winkelried
Bertrand du Guesclin
Chevalier de Bayard
Gerard de Ridefort
Roger de Moulins
Generic NPCs have 8 hit points and 50 fight value unless stated otherwise.
Naïve Knight: 52 FV
Shieldbearer 10 hit points
Swordbearer 51 FV; 9 hit points
Veteran warrior: 53 FV
Bodyguard 52 FV
Notorious berserker: 53 FV
Dread knight: 54 FV
Chivalrous knight : 54 FV
Lancebearer 52 FV
Templar/hospitaller knight: 53 FV
Retinue that raise fight value (by amount indicated):
Black Stallion +3
Trusty Steed +2
Seal of Solomon +2
Commentary
I have tried to keep the list of relevant traits short and restricted to those that are linked to physical prowess on the KISS principle. Perhaps the only exception are those relevant to cavalry command/horses, as I think a good cavalry commander should be useful on a horse and I think the duels probably start with a joust (although it does not seem worth modelling that explicitly).
I am open to debate on the specifics. Since fight values can run from 0 to 100, we don't need to agonise too much about the odd plus or minue one.
Bookmarks