Hi YLC, I have considered your suggestions - detailed responses follow. In general, I am open to suggestion if a compelling case can be made that I have overlooked a relevant trait or retinue, but otherwise I am pretty happy with the system as it is.
You are welcome to put up your system and let Zim pick.
In my system (partly stolen from the Gamesworkshop LotR game), the die rolls and the damage are separate. Although the number of die rolls you make are called attacks, each die roll is not really a separate attack that can hit or miss, and so does it's own damage. It's an abstract way of resolving who "wins" the round - makes any hit at all, if you like. The hit is then resolved separately.
I don't think there is anything unfair about not tying damage to specific die rolls. It's just a different system.
I am open to specific suggestions - I went through the traits and retinue on this link:
http://70.40.209.33/totalwar/retinue...ance&c=general
but am worried it misses any (people have been talking about weapons as retinue, but maybe that was a Stainless Steel thing).
I am leery about bringing in traits that just affect command, chivalry or dread, however, as they are too many and not specifically linked to physical prowess . A veteran general will already will get (a) lots of attacks due to valour; (b) lots of HP due to the scarred trait, likely; (c) a good smattering of other eligible traits, like brave.
I don't want to make the infantry general trait eligible, as I think that is to do with command rather than prowess. The cavalr general one I am letting in, because I can't see a good cavalry general not being a good rider and I envisage most duels starting with a joust.
I think this is just introducing some complexity to little gain. The damage is pretty high - 2d4 per turn and you only have 8 HPs - so I imagine most people will want to roll all their dice.Enable dynamic dice - allowing you to conserve dice during one phase to use them in another phase.
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