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  1. #8
    Senior Member Senior Member econ21's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by YLC View Post
    The issue is that each unit is checked to see if it deserts, and we have another tally that must be kept separately per player.
    Each unit does not need to be checked - the PvP flagged players tell the GM units which units are to be drafted and which units to be disbanded (deserted).

    PvP already has significant risk, and the extra troops are not extra troops - just simply what you receive form your unit prioritizations, the recruit done once at the start of each term by the GM who is impartial.
    The regular prioritisations seem rather small in the context of a civil war. I think they are 1-5 units per 10 turns depending on rank? Under the current rules, you get your prioritisations anyway but is not enough to not stop the "Chancellor backed coup" issue we've been concerned with.

    The draft/desert mechanic is an attempt to give the side without the Chancellor more recruitment power without giving them a big advantage over others in the long term.
    Last edited by econ21; 07-05-2009 at 17:49.

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