Quote Originally Posted by econ21 View Post
Good link, tx - personally, for the reasons I gave before, I would like to see use adopt something concrete like that before the game starts rather than work it all out as an event at the time.

Reading the thread, my impression was that it was not so much the strategic movement that slowed things down (I think you gave people only a day or so to submit orders), but resolution of the battles? We may need to think a bit more about battle mechanics.
That's true, but it only applies to Tabletop battles. The two MP battles were very quick. Abbreviated Tabletop is (IMHO) a brilliant compromise between strategy and speed, but it was never used in LotR. Honestly, if PvP battles are rare (which was the case in every game we've ever played so far, even LotR), then sitting around for a couple weeks while one is resolved isn't a big deal. It's only if they start coming fast and furious that the time on the actual battles becomes an issue. MP is its own thing, removed from all issues, because it is not only the fastest method, it's also the most accurate way of representing the actual battle.

I think the wars would be resolved faster, but I am not sure that is a virtue. I guess this is partly if we want to model a war or a Lothar/Trent style "execution".

If we are designing rules for a climactic civil war when people are losing interest, then yes, cutting to the chase is good.

But if we are allowing for minor borderwars and expect PvP wars to be ongoing for around one third of the time, then my preference would be to come up with some relatively unobtrusive rules that let unaffected parties go about their normal business and allow combatants to maneouvre and recruit.

I am wondering if a good way to proceed is incrementally and try to get agreement on some parts of the package of PvP rules, then bundle it all together. I can see at least four broad areas:

(1) rules for who can war on who
(2) rules for strategic movement
(3) rules for PvP battles
(4) rules for recruitment

At the moment, I think we are coalescing around:

(1) laissez-faire - anyone can attack anyone, any time
(2) either option [2], accelerated WEGO, or [3] risk style WEGO
(3) MP or put it to a vote - but may need to rethink that given issue of speed and GHs point about quantity of GM involvement required
(4) no agreement yet (various options - Chancellor recruits; no recruitment; econ21 drafting/desertion; YLC militia/desertion etc)
The point isn't that wars should be faster, but that they need to result in actual fighting. The problem in LotR was simply that war would be declared and then people would sit around doing nothing. I don't have any problems with wars taking a while to play out, but it seems to me like the mechanisms that allow wars to last a long time are the same mechanisms that tend to make them Phony Wars. We just need to make sure that civil wars eventually result in a battle, or they become toothless like they were for a large part of LotR. If that can be accomplished while still allowing for a leisurely pace, it's fine with me, though I remain skeptical that we can find that happy medium.