Results 1 to 30 of 149

Thread: PvP mechanics brainstorming thread

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #32
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by YLC View Post
    1. Mercenaries can only be recruited during a civil war, or by an edict
    2. At the end of a civil war, all Mercenaries not recruited through edicts (that have not expired) are disbanded
    3. A player involved in a civil war may only recruit 1 mercenary per turn, and only up to a total number of their prioritizations per term.
    4. The recruitment is based upon first come, first serve..
    You are going to face the same issue I have been debating with TC - in a WEGO system, how do you ration out recruits? I say go for the same rationing rule as I propose with drafting - use random numbers, but give priority to any who lost out the previous turn:

    ------

    YLC's proposal v1.01

    1. Mercenaries can only be recruited during a civil war, or by an edict
    2. At the end of a civil war, all mercenaries not recruited through edicts (that have not expired) are disbanded
    3. A player involved in a civil war may only recruit 1 mercenary per turn, and only up to a total number of their prioritizations per term.
    4. In civil war, mercenary recruitment takes precedence over ALL other monetary expenditures in the game and are executed by the GM when implementing combatants' move orders, recruiting by player in a random order, but with priority given to players that did not recruit mercenaries in the previous turn.

    (Changes to YLCs original proposal in italics.)
    Last edited by econ21; 07-10-2009 at 17:28.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO