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  1. #18
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by YLC View Post
    The only issue I would have with trying to get everyone a turn is that, for the most part, this will only matter if everyone is clustered in the same region - if they are not, there is no point and it weighs down the system. For instance, within the general area of our starting positions, we have France, Netherlands, Southern Germany, Northern Germany, England and Wales, Ireland and Scotland, Northern Spain, Southern Spain, and North Africa regions to recruit mercenaries from. For added realism, I could go in and edit the France region into a Southern and Northern France region.
    Even if everyone is in different areas (or in the same areas, but not requesting overlapping units), it will still matter if there isn't enough money to recruit all of the units requested. The only fair methods I see of compensating for this are the all or nothing system I've talked about before, or econ21's rotation proposal. While the rotation proposal is more complex, the current wording places the burden of implementing it on the GM, not one of the players, and the burden is relatively minimal. In addition, the all or nothing system will pretty much prevent any civil war recruitment if income is low, while econ21's system will still allow for a slow trickle of reinforcements during a civil war unless the faction is flat broke. Thus, I think econ21's version is stronger than the all or nothing.
    Last edited by TinCow; 07-10-2009 at 18:21.


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