
Originally Posted by
econ21
What exactly is complex about it? The proposed rules are 400 words, replacing the current 1000. I think PvP is such a big part of the game it deserves some rules. Feudal ranks have 1500 words in the rules.
Yes, I know word count is not exactly a proper measure of complexity, but still... What is complicated? The new elements over what we have are:
Declare you are PvP flagged or not
Keeping a tally of war weariness (counting 1, 2, 3, ...)
The GM recruiting one unit per settlement at turn
The GM disbanding on unit per PvP avatar
I don't really see this as complex. The main thing, about from very trivial book keeping, is that it requires the GM takes possession of the save each turn but I am not convinced this is a biggie.
The problem with these ideas is balancing - who does not want extra troops? The war weariness, desertion and other rules are to introduce a downside.
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