Quote Originally Posted by econ21 View Post
What exactly is complex about it? The proposed rules are 400 words, replacing the current 1000. I think PvP is such a big part of the game it deserves some rules. Feudal ranks have 1500 words in the rules.

Yes, I know word count is not exactly a proper measure of complexity, but still... What is complicated? The new elements over what we have are:

Declare you are PvP flagged or not
Keeping a tally of war weariness (counting 1, 2, 3, ...)
The GM recruiting one unit per settlement at turn
The GM disbanding on unit per PvP avatar

I don't really see this as complex. The main thing, about from very trivial book keeping, is that it requires the GM takes possession of the save each turn but I am not convinced this is a biggie.



The problem with these ideas is balancing - who does not want extra troops? The war weariness, desertion and other rules are to introduce a downside.
The issue is that each unit is checked to see if it deserts, and we have another tally that must be kept separately per player. PvP already has significant risk, and the extra troops are not extra troops - just simply what you receive form your unit prioritizations, the recruit done once at the start of each term by the GM who is impartial.