I'm fine either way. You won't find me declaring war unless I think I can win with what I already have in my possession anyway. My concern is which of the PvP movement systems we're using. Has that been decided somewhere that I've missed?
I'm fine either way. You won't find me declaring war unless I think I can win with what I already have in my possession anyway. My concern is which of the PvP movement systems we're using. Has that been decided somewhere that I've missed?
Last edited by TinCow; 07-06-2009 at 12:14.
I guess the issue of recruitment and movement are linked. If movement is normal (slow), then there is more time to recruit and recruitment issues become more important. Instant battle from the outset would of course make the issue of recruitment in war time irrelevant.
I'm suggesting what I understand to be the basic LotR system, but with the ability to switch systems if it is too slow:
(g) movement on the campaign map: normal rules apply, but if the GM thinks it best, he may propose alternative mechanics (e.g. phased movement; risk style movement; instant battle) which will be adopted if passed on an OOC vote (unweighted).
If we are going to have civil war about one third or more of the game, then I think just moving as far as the computer allows will be the easiest to implement. Players can do it directly without going via the GM. I also have a strong preference for this system on the grounds of transparency - everyone will know what they can do, how at risk they are etc. If it proves too slow and inconclusive, the GM can speed things up using the console etc.
However, there is an IGO-UGO problem with just letting players make normal moves in civil war. What determines who moves first in a given turn? Moving first may be a big advantage if it allows you to catch or evade your enemy. Conversely, moving second in some situations may be an advantage as you have seen the enemy move. Both are complicated by the issue of a deadline for making moves. How did you handle that in LotR?
One solution would be for the GM to identify which armies could potentially fight next turn (are in reach of each other) and ask players to submit orders to him rather than move directly. He could then work out some plausible implementation of simultaneous movement (WEGO) rather than rely on a rather gamey IGO-UGO. (Where armies could not meet in a turn, I would not worry too much about it.) This does somewhat negate the ease of implementation advantage I mentioned, but I gather the problem with this system was a lack of battles, so it may not crop up too much.
We didn't
I'd much prefer the WEGO system, if only because there are players from multiple timezones. Otherwise the run-up to successful rebellion becomes "find a sympathetic seneschal from about the same timezone" or "find a sympathetic seneschal and be ready to stay up until 6am to check if new turn has been openend" .
Alphonse la Hire - Veteran of many battles seeking new employment
Spoiler Alert, click show to read:
Last edited by _Tristan_; 07-06-2009 at 13:32.
Philippe 1er de Francein King of the Franks
Well, we can agree on that. These are the current draft rules for campaign movement in a civil war:Originally Posted by TinCow
Spoiler Alert, click show to read:
I totally agree with TC that it would be better to settle on a system now. Putting it off until it happens saves us a headache in the short term, but:
(a) we have time now to brainstorm
(b) sorting it out in advance means no one is arguing for a particular system because it is best for their "side", as we don't know our sides
(c) it takes some of the pressure of Zim: leaving it to the GM would mean a lot of people would be asking him how is going to play it and trying to persuade him etc.
I agree, so what does that imply in terms of rules? Should WEGO be on all the time for those at war or just for those who could give battle that turn?
ie should opt for:
(a) WEGO all the time: players in a state of war cannot directly make moves on the map. They must submit orders to the GM who will execute them.
or:
(b) WEGO when a battle is possible: at the start of each turn, the GM will check if players have sufficient movement to attack an enemy. If they do, the GM will post the name of the affected players in the Chancellor's report. Named players cannot directly make moves on the map. They must submit orders to the GM who will execute them.
Having written the rules, WEGO all the time sounds the more straightforward system. What do other people think?
I think this is a brilliant idea. And it would work well coupled with a WEGO system for warring players mediated via the GM. Submit orders to the GM and he can implement them at double speed.Originally Posted by Tristan
Do you think it is enough, TC, to remove your worries about the LotR system?
I don't think there is an issue of disadvantaging neutral parties - think of double speed as a "force march". And personally, I would not like to see too many meddling neutrals, turning coat at the last minute.
Last edited by econ21; 07-06-2009 at 13:48.
Well, in the list of possible movement systems you just posted, all but (1) use WEGO. Since (1) is the system I think should never be used anyway, WEGO would be the result, regardless of which one is finally chosen. As an aside, I prefer (3). If it was good enough for MTW, it should be good enough for us.
So double speed WEGO - I guess a variant of (2) - would not work, in your opinion?
Could we combine risk-style movement for civil warriors with normal or even risk-style movement for neutrals? If the civil war were just a localised border dispute involving few, we surely can't make everyone else tread water?
PS: Sorry, I don't want to turn this into an interrogation, TC, it's just you've had the most experience handling PvP campaign mechanics so your view is very important.
(2) would work... in fact it did work in the final civil war of the game. We got sick of the problems with the basic LotR system, so I used my 'event' power to make the final game-ending war into (2). As for making (2) double speed, (2) already is double speed. More than double actually because the War of the Four Basileis was done at 2.5 times normal movement ranges. That said, I honestly think (3) would be faster than (2). (2) requires that everyone submit orders that then have to be processed and implemented by the GM. So does (3), but it involves far fewer orders and easier calculations. If you're worried about neutrals getting bored, you can allow the game to keep moving and treat neutrals according to the normal rules while the PvP movement only applies to combatants. Perhaps just add in some rule that PvP combatants cannot take advantage of the movement bonuses if they are going after the AI.
Ug... well, IMO using the LotR system is a very bad idea. The LotR system was immensely aggravating and resulted in multiple wars with no fighting simply due to the distances involved. It was unrealistic, took all excitement out of civil wars, and frustrated a lot of players. As I noted, having the GM speed it up with the console is fine, but what do you do with neutral players? Do they also get bonus movement? Does the game keep advancing during the war? This stuff needs to be ironed out now. We have more than enough experience with PvP at this point to create a final system that works properly. Putting it off until it becomes a problem will just shift the frustration into the game instead of disposing of it right now.
As for movement priority, in the LotR system movement was first come, first served. If you took the save first and moved into contact with an opponent who had not yet moved, then a battle occurred. This was intentional, and it worked fine. If you're in a civil war and an enemy is nearby, pay attention to the game time. This never caused any problems in LotR, even when it resulted in a battle. However, as I noted, I think the entire LotR movement system should be scrapped.
Last edited by TinCow; 07-06-2009 at 13:31.
Why don't we just double the movement rates of armies involved in a civil war (like crusading armies) ? This would require the GM to use the console to reset the movements of said armies.
One would think that the commanders are eager to get to blows with their enemies or are busy running away/running to confront their challengers.
This would prevent any delay for the neutral characters and would somewhat remedy situations such as what we had to face in the war of words and subsequent "battles" (or lack of).
Philippe 1er de Francein King of the Franks
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