Quote Originally Posted by econ21 View Post
However, there is an IGO-UGO problem with just letting players make normal moves in civil war. What determines who moves first in a given turn? Moving first may be a big advantage if it allows you to catch or evade your enemy. Conversely, moving second in some situations may be an advantage as you have seen the enemy move. Both are complicated by the issue of a deadline for making moves. How did you handle that in LotR?
We didn't

Quote Originally Posted by econ21 View Post
One solution would be for the GM to identify which armies could potentially fight next turn (are in reach of each other) and ask players to submit orders to him rather than move directly. He could then work out some plausible implementation of simultaneous movement (WEGO) rather than rely on a rather gamey IGO-UGO. (Where armies could not meet in a turn, I would not worry too much about it.) This does somewhat negate the ease of implementation advantage I mentioned, but I gather the problem with this system was a lack of battles, so it may not crop up too much.
I'd much prefer the WEGO system, if only because there are players from multiple timezones. Otherwise the run-up to successful rebellion becomes "find a sympathetic seneschal from about the same timezone" or "find a sympathetic seneschal and be ready to stay up until 6am to check if new turn has been openend" .