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  1. #1
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: PvP mechanics brainstorming thread

    OOOOOOORR...

    We could go into descr_character, and double all the action points for all campaign models, basically negating the need to bother with having the GM do it. This means the whole of France could be traverse by a general in 2 turns however - but the AI can do that as well.

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    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by YLC View Post
    OOOOOOORR...

    We could go into descr_character, and double all the action points for all campaign models, basically negating the need to bother with having the GM do it. This means the whole of France could be traverse by a general in 2 turns however - but the AI can do that as well.
    I'd prefer we didn't and that comes from someone who played a character whose traits could make him cross the Sinai in a single turn...

    Allowing our characters and anyone else to move faster will do nothing to curb our expansionism, which seems to be one of the main concerns.
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  3. #3
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by Tristan de Castelreng View Post
    I'd prefer we didn't and that comes from someone who played a character whose traits could make him cross the Sinai in a single turn...

    Allowing our characters and anyone else to move faster will do nothing to curb our expansionism, which seems to be one of the main concerns.
    Actually, it will - the AI will be able to respond faster and in greater force, while we bicker amongst ourselves. We already have limitations on expansion by insuring that any captured settlement will stagnate and rebel if not heavily garrisoned, basically causing us to hold off on jumping to the next settlement until the next council session.

    Increasing the speed won't change much except allow us to get to each others throats better.

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    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: PvP mechanics brainstorming thread

    I'm not convinced... I prefer we do not change too much of the original game files except for some "pruning" because we do not know the long-term effects on the game.

    And I know that if I can move twice faster there will be no limits to my greed...
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    Cthonic God of Deception Member ULC's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by Tristan de Castelreng View Post
    I'm not convinced... I prefer we do not change too much of the original game files except for some "pruning" because we do not know the long-term effects on the game.

    And I know that if I can move twice faster there will be no limits to my greed...
    I believe you have played BC, correct? Tell me, is the AI able to capitalize on the fast movement rates?

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