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Thread: PvP mechanics brainstorming thread

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  1. #1
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: PvP mechanics brainstorming thread

    This is all starting to get very complicated. I know there's a lot to say for making the civil war as "real" as possible, but the complexity is starting to get scary to a degree that I, for one, will probably avoid civil war at all costs just because of this.

    We should remember that this is a game and the main purpose is fun. I remember that in LoTR there were some phases where we were only discussing rules and rule changes and nothing else. I, for one, am participating for the role playing aspect. Discussing rules and nitpicking about rules is like... work

    The more rules, the more discussions about rules, the more risk for conflicts between players.

    Risk style sounded very nice and shiny, but in retropsect, I'm more and more starting to lean to the instant battle solution, maybe with some rolling of dice to decide terrain advantage and weather conditions (e.g.: for every command star, you get one die; there are rolled risk style, the one who "wins" gets terrain advantage; the more dice left, the greater the terrain advantage) and the size of your army to fight the unique battle being related to the number of vassals and provinces you have. The civil war army only being created for the civil war and being non existant on the campaign map.

    Advantages: simple and quick and no risks of an accidental breach of rules.

    Just my
    Last edited by Andres; 07-08-2009 at 14:59.
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

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  2. #2
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: PvP mechanics brainstorming thread

    I think can come up with some simpler rules for a Risk-style system. I'll draft up something later this afternoon/evening for discussion. I think one of the keys is to concentrate for the moment on only setting out rules for movement on the campaign map. Battle Umpires already have complete control over how the actual battles are fought and what the results are. If we continue that tradition, we can skip almost all rules about how the actual battles themselves are to be handled.


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