TinCow, I don’t think we need gather or defend as options. Gathering can be covered by regarding all units in a province as already gathered to the owning player. Defending can be covered by regarding any player stationary in a province as the defender against an enemy that enters the province.
Also, I don’t see the point of allowing two moves per turn. It over complicates things - your second move order has to be made before you know the outcome of your first. Hence it is likely to be contingent (if I conquer province A, attack province B; if I am defeated at province A, defend province C). It just seems an unnecessary headache.
Here’s a simplified version of your simple rules:
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(d) - Civil Wars on the Campaign Map:
While a Civil War is in progress, all players involved in the Civil War will lose their ability to make any moves on the campaign map. On every game turn, all players involved in the Civil War will submit a PM to Zim, or anyone he chooses, giving movement orders for that turn.
A player can order any unit he owns to move to an adjacent province. After the turn ends, Zim will implement all moves for players involved in the Civil War, utilizing the console. The orders will be executed simultaneously for all players. If this movement results in a unit being in a province with a hostile unit, a PvP battle will begin. All PvP Battles will be considered Meeting Engagements, in which neither side has a terrain advantage, unless one of the armies was stationary in a province and the other entered the province. If this happens, the defending army will get a terrain advantage in the following manner: (1) If the province is owned by the Defender, the battle will be a siege assault of the settlement. (2) If the province is not owned by the Defender, the battle map will be chosen such that a terrain advantage, such as a high mountain, fort, or bridge is given to the Defender. The Umpire of the battle will determine the precise nature of the terrain advantage.
(e) - PvP Battles: Whenever a PvP Battle occurs, if only one side has a noble present, the battle is fought against the AI. If both sides have players, if both sides agree, the battle... (the rest is all the same.)
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