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  1. #27
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: PvP mechanics brainstorming thread

    I see you points econ, but I'm not sure why we are coming up with a subset of recruitment rules when we can simply base it on the game itself.

    Using as much of what is already there is imperative. The mercenary idea is great, use that, it's in the game, you don't need to write as many rules, use the availability in the game and make sure they are all removed as soon as the war is over. If we isolate them to mercs then they are easily identifiable. The GM just needs to do a head count of mercs already in existence at the beginning.

    I've tried to stay out of this discussion but I'm slowly heading in.

    i.e. What Ibn-Khaldun said.

    P.S. @ econ, Certainly the physics you are designing are what I would describe as the creating the sand pit and basic characteristics I outlined above. In the Civil War rules, "Movement" needs to be addressed clearly, recruitment...I'm not so sure it needs to be so detailed. If we go back to the orginal start point that began this. "A strong Chancellor shafting you as the civil war protagonist he doesn't like". Fundamentally you should be disadvantaged, that seems very real and deserving of staying in the game. However total domination seems too much, hence the discussion.

    But lets be clear. If you want to start a civil war then you should probably not be starting with no units. You should need to be in a strong military situation to pull it off or at least call it. This means you are building up troops prior to starting the civil war using the current recruitment and in game system.

    Once the civil war begins then honestly, I would simply leave recruitment as it is in the game and provide a minimum cap on how many troops must be recruited by the chancellor by each civil war character based on their rank (easy to track an implement). The quality is where the distinction can be held in favour of the chancellor. It first must be based on what is available in the game by the provinces the civil war characters control. Given there is already a rule governing the chancellors "order" to build and recruitment all this should happen AFTER the neutrals have their stuff built and recruited. If the neutrals are large in number then there is not way in hell I’m sitting on the sidelines watching the nations resource pooled into them having a barny over something I’m not interested in. Likewise if the neutrals are small in number then their requirements will be small and the bulk of the nations resources even after they get their stuff built and recruited pours into the civil war.

    Working out a the troop type is the trick.

    Am I smoking crack or getting somewhere with some people?
    Last edited by AussieGiant; 07-10-2009 at 08:55.

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