I am ok with land being the basis of power - I thought that was the premise of the game?I am also slightly concerned by the idea of allowing recruitment every turn in every province a person owns simultaneously. In LotR, it was not uncommon for a single person to own 4-5 provinces, and I think one person owned about 7 at one point. This means that even a massive budget surplus could quickly be drained into nothing by a single person's participation in a minor Civil War. While I do think financial issues are best left to IC discussions, the idea of someone who is not the Chancellor ruining the economy single-handedly unsettles me somewhat. I would like reassurance that people are ok with this potential scenario and that they are perfectly happy giving a significant advantage in Civil War to players who have managed to horde provinces.
I am less comfortable with one malcontent ruining the Kingdom's economy, but this is one case where I would say we deal with it IC. In that setting, why don't the non-malcontents agree not to bother recruiting any men and take what men they have to beat some sense into the malcontent? People who free ride and draft despite a collective agreement can be punished IC, if need be (denied recruits when the malcontent is brought to heel.)
I think the civil war = economic disaster feature is realistic and will create real political pressure for an end to hostilities.
Don't worry, it is easy to maintain a simple list of settlements in the order they were conquered. I did this in kotr, although it was by House:
https://forums.totalwar.org/vb/showp...81&postcount=1
I am happy to do so again, adding dates of conquest. We are going to need a listing of which province is owned by who anyway, so adding a date column is trivial.
I am not quite following this - I can see players can list which settlement they want to have recruitment first, but the GM still needs some ranking to determine which player to recruit for first. I think your proposal might lead to a more complicated sequencing than province seniority.Instead, let the combatants specify which of their settlements get recruited first.
However, I am very flexible on this. As long as it is by settlement by rotation, it does not really matter what the sequencing of settlements is. It could be purely random sequencing - Zim could generate a random number next to every settlement - and I doubt it would change much.
If we make it by player by rotation (so player A gets all his draftees before player C gets any) then the order will be more important - whether the player with 7 settlements gets them all on the first turn or on the last turn could be matter.
On that distinction, I should rephrase:
No one gets a second drafted unit in the war (whatever turn it is) until everyone has had one; no one gets a third until everyone has a second etc.
to
No settlement gets a second drafted unit in the war (whatever turn it is) until every settlement has had one; no settlement gets a third until every settlement has a second etc.
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