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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by YLC View Post
    The only issue I would have with trying to get everyone a turn is that, for the most part, this will only matter if everyone is clustered in the same region - if they are not, there is no point and it weighs down the system. For instance, within the general area of our starting positions, we have France, Netherlands, Southern Germany, Northern Germany, England and Wales, Ireland and Scotland, Northern Spain, Southern Spain, and North Africa regions to recruit mercenaries from. For added realism, I could go in and edit the France region into a Southern and Northern France region.
    Even if everyone is in different areas (or in the same areas, but not requesting overlapping units), it will still matter if there isn't enough money to recruit all of the units requested. The only fair methods I see of compensating for this are the all or nothing system I've talked about before, or econ21's rotation proposal. While the rotation proposal is more complex, the current wording places the burden of implementing it on the GM, not one of the players, and the burden is relatively minimal. In addition, the all or nothing system will pretty much prevent any civil war recruitment if income is low, while econ21's system will still allow for a slow trickle of reinforcements during a civil war unless the faction is flat broke. Thus, I think econ21's version is stronger than the all or nothing.
    Last edited by TinCow; 07-10-2009 at 18:21.


  2. #2
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: PvP mechanics brainstorming thread

    If the GM is OK with it, then so am I. It looks like a good rule set.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
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  3. #3
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Have mercy on us non native speakers. What's a WEGO system?
    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

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  4. #4
    Senior Member Senior Member econ21's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by Andres View Post
    What's a WEGO system?
    Simultaneous movement.

    We go.

    Versus sequential movement:

    I go, you go (IGO-UGO).

  5. #5
    Senior Member Senior Member econ21's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Pursuing the mercenary option, before YLC made his specific proposal, I sensed a consensus forming that all players - neutrals as well as combatants - should have access to any extra recruitment during in a civil war. I think the arguments were that: (a) from AG, it would be a foolish Duke who stayed out of a war, if neutrals could not get extra men when his rivals could; (b) from Cecil, some players may want to remain neutral - a plague on both your houses - but be able to defend themselves. Do we want to consider a version of the system that allows that?

    Given Cecil likes the YLC rule set, but wanted neutrals to be able to recruit, I am going to name this proposal after him:

    ----

    Cecil's proposal v1

    1. Mercenaries can only be recruited during a civil war, or by an edict
    2. At the end of a civil war, all mercenaries not recruited through edicts (that have not expired) are disbanded
    3. In a civil war, any player may only recruit 1 mercenary per turn but only up to a total number of their prioritizations per term.
    4. In civil war, mercenary recruitment takes precedence over ALL other monetary expenditures in the game and are executed by the GM when implementing combatants' move orders, recruiting by player in a random order, but with priority given to players that did not recruit mercenaries in the previous turn.

    (Changes to YLC v1.01 in italics.)

    ----

    It would be convenient if supporters of the merc option could decide this question among themselves prior to any poll.
    Last edited by econ21; 07-10-2009 at 20:22.

  6. #6
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Why isn't it called the YLC rule then? I'm still concerned that civil war actors will take their priority recruitment and use it against smaller neutrals.
    Last edited by Vladimir; 07-10-2009 at 20:40.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  7. #7
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: PvP mechanics brainstorming thread

    I say no, simply because it allows undeclared neutrals to suck the very small mercenary pool dry - if they want them, join the side that has them. If an aggressor attacks them, then they become involved in the civil war and may recruit them.

  8. #8
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by econ21 View Post
    Pursuing the mercenary option, before YLC made his specific proposal, I sensed a consensus forming that all players - neutrals as well as combatants - should have access to any extra recruitment during in a civil war. I think the arguments were that: (a) from AG, it would be a foolish Duke who stayed out of a war, if neutrals could not get extra men when his rivals could; (b) from Cecil, some players may want to remain neutral - a plague on both your houses - but be able to defend themselves. Do we want to consider a version of the system that allows that?

    Given Cecil likes the YLC rule set, but wanted neutrals to be able to recruit, I am going to name this proposal after him:
    As Tincow intimated, I don't want neutrals to be able to recruit mercenaries during a Civil War. I simply want them to be able to continue with their own unit prioritizations, with their powers unaffected by warring neighbors. I also don't think AG's concern is much of a problem. It would be if PVP combatants could keep their extra units, but since all the systems for wartime-recruitment require combatants to lose an equal amount of units after the war is over, I don't think that's a problem. It wouldn't give PVP combatants any extra strength after a war, and it's hardly enough to influence people to attack other opponents during a war they're already in.

    Thanks for naming it after me though, econ.
    Last edited by Cecil XIX; 07-10-2009 at 21:53.

  9. #9
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Actually we should name it after Andres - he came up with the core rules for it, but his post was ignored. The only change I made was to add in the "1 per term, no more then their prioritizations" part.

  10. #10
    Saruman the Wise Member deguerra's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by econ21 View Post
    Simultaneous movement.

    We go.

    Versus sequential movement:

    I go, you go (IGO-UGO).
    'ats not an acronym at all...accursed english and its accursed flexibility
    Saruman the White
    Chief of the White Council, Lord of Isengard, Protector of Dunland

  11. #11
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: PvP mechanics brainstorming thread

    NVM. Sounds like complaining.
    Last edited by Vladimir; 07-11-2009 at 22:33.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  12. #12
    Loitering Senior Member AussieGiant's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Recruiting: While the all or nothing is easier to manage, the GM is a GM for a reason. I think we can let him keep track of things in the "ordered" recruiting system.

    I've still got an odd feeling that someone is going to call a civil war in order to override the recruiting system in their favour.
    Last edited by AussieGiant; 07-12-2009 at 18:03.

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