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  1. #20
    Senior Member Senior Member econ21's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Pursuing the mercenary option, before YLC made his specific proposal, I sensed a consensus forming that all players - neutrals as well as combatants - should have access to any extra recruitment during in a civil war. I think the arguments were that: (a) from AG, it would be a foolish Duke who stayed out of a war, if neutrals could not get extra men when his rivals could; (b) from Cecil, some players may want to remain neutral - a plague on both your houses - but be able to defend themselves. Do we want to consider a version of the system that allows that?

    Given Cecil likes the YLC rule set, but wanted neutrals to be able to recruit, I am going to name this proposal after him:

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    Cecil's proposal v1

    1. Mercenaries can only be recruited during a civil war, or by an edict
    2. At the end of a civil war, all mercenaries not recruited through edicts (that have not expired) are disbanded
    3. In a civil war, any player may only recruit 1 mercenary per turn but only up to a total number of their prioritizations per term.
    4. In civil war, mercenary recruitment takes precedence over ALL other monetary expenditures in the game and are executed by the GM when implementing combatants' move orders, recruiting by player in a random order, but with priority given to players that did not recruit mercenaries in the previous turn.

    (Changes to YLC v1.01 in italics.)

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    It would be convenient if supporters of the merc option could decide this question among themselves prior to any poll.
    Last edited by econ21; 07-10-2009 at 20:22.

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