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Thread: Suggestion: Ireland

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    The Rhetorician Member Skullheadhq's Avatar
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    Default Suggestion: Ireland

    Since there is going to be an Numidian faction I think It's best to just make Eremos capturable again. But then there is that nasty 200 provinces limit. SO I suggest you guys reduce Ireland from two to one province. Nobody except Casse cares for Ireland adn since they are braindead I think you can better reduce it to one province to make Eremos 2 provinces and capturable.
    Last edited by Skullheadhq; 07-06-2009 at 10:08.
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    Wannabe Member The General's Avatar
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    Default Re: Suggestion: Ireland

    He who controls the Dune[s], controls the Spice, and who controls the Spice...
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    EBII Mod Leader Member Foot's Avatar
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    Default Re: Suggestion: Ireland

    Even if we did take one province out of ireland, there are many places more deserving of a province slot than that huge desert. Not least because making Eremos now covers the Sahara and Arabia (so we would need two provinces), and because having such huge tracts of land conquerable means that factions would then be forced into meaningless wars with neighbours on the otherside of africa.

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    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Suggestion: Ireland

    Still, take one province from Ireland and place it somewhere more usefull
    "When the candles are out all women are fair."
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    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Suggestion: Ireland

    Quote Originally Posted by Skullheadhq View Post
    Still, take one province from Ireland and place it somewhere more usefull
    Meanwhile you can take regions grom north east europe. I my campains they never get conquered by sauromate or sweboz - even when I am playing sweboz...

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    Default Re: Suggestion: Ireland

    Quote Originally Posted by The General View Post
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    Default Re: Suggestion: Ireland

    Quote Originally Posted by ziegenpeter View Post
    Meanwhile you can take regions grom north east europe. I my campains they never get conquered by sauromate or sweboz - even when I am playing sweboz...
    I actually do see the Sauromatae expand that far west, to subsequently lose their gains to revolting Sweboz-supporters. ...
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    Member Member Irishmafia2020's Avatar
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    Default Re: Suggestion: Ireland

    If there is another faction in Britannia then Ireland will matter. It would be better to see the final faction selection before requesting that provinces are moved or cut.

  9. #9
    urk! Member bobbin's Avatar
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    Default Re: Suggestion: Ireland

    Maybe get rid of Gawjam Gotanoz? from what i understand it not really supposed to be captured by anyone due to something about it being the internal Latium region, doe this still apply for kingdoms?

    Also would like to see Agulia gone as it a right pain of a settlement to hold with any faction and even if it was important i'd imagine there were more deserving candidates elsewhere, especially in the east around Baktria.

    Then again it all depends on what factions are in EBII.
    Last edited by bobbin; 07-06-2009 at 20:41.


  10. #10
    EB Nitpicker Member oudysseos's Avatar
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    Default Re: Suggestion: Ireland

    Quote Originally Posted by Irishmafia2020 View Post
    If there is another faction in Britannia then Ireland will matter.
    This is a good point.
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
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  11. #11

    Default Re: Suggestion: Ireland

    Quote Originally Posted by oudysseos View Post
    This is a good point.
    Confuse and you will reign...

    On the other hand, I will take the risk to ask: Do that mean that could be another faction in the brit. isles, maybe IRELAND (island) GOIDILIC (fation)?
    Sorryly I'm not historian or anythig to make a suporting case (a la Siracusay sp?) but I would love t osee (and play) an EB goidilic (whole) faction.

  12. #12
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Suggestion: Ireland

    Great, another Brittish faction, that's two good-for-nothing braindead factions
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    Guitar God Member Mediolanicus's Avatar
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    Default Re: Suggestion: Ireland

    In my romani campaign Casse owns the British Iles, Belgium, Germany and Scandinavia. It is the most Powerful faction military and culturally and the third largest faction over all; behind me and Pahlava.
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    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Suggestion: Ireland

    Quote Originally Posted by Fabio Scevola View Post
    On the other hand, I will take the risk to ask: Do that mean that could be another faction in the brit. isles, maybe IRELAND (island) GOIDILIC (fation)?
    The Erain (a proto-Goidilic faction) were in the running for inclusion in EB1, but lost out to the Saba. On the other hand, two forum members objected strongly to the team's interpretation of the Goidils, while the persons responsible for this interpretation haven't logged in for quite some time, so maybe not. I think the Brigantes in northern England are a more likely candidate. However, placing any faction on the British Islands is going to be problematic, because we know so little of them before the Romans took over.

    Quote Originally Posted by Skullheadhq View Post
    Great, another Brittish faction, that's two good-for-nothing braindead factions
    And how do you know that the strategic A.I. from EB2 will be identical to that of EB1?
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    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Suggestion: Ireland

    Bread crumbs and tea leaves ?
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    Member Member Taliferno's Avatar
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    Default Re: Suggestion: Ireland

    Quote Originally Posted by Skullheadhq View Post
    Great, another Brittish faction, that's two good-for-nothing braindead factions
    In MTWII the AI is alot better at launching naval invasions than in RTW (or ETW for that matter). In my first few games as Scotland the Iberian (especially Portugal) factions kept on launching naval invasions of Ireland and Denmark kept on attacking the east coast of Britain.

    It all depends on which behaviour the EB team decides to give the various factions. I can't find the list of them at the moment, but ultimately no faction should be sitting about doing nothing in EBII.

  17. #17
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Suggestion: Ireland

    Quote Originally Posted by Taliferno View Post
    In MTWII the AI is alot better at launching naval invasions than in RTW (or ETW for that matter). In my first few games as Scotland the Iberian (especially Portugal) factions kept on launching naval invasions of Ireland and Denmark kept on attacking the east coast of Britain.

    It all depends on which behaviour the EB team decides to give the various factions. I can't find the list of them at the moment, but ultimately no faction should be sitting about doing nothing in EBII.
    Ugh I still remember my campaign as the Moors. Three turns in, attacked simultaneously by Milan, Papal States and Sicily...Somehow managed to survive but it was close.

    Naval invasions are more common, but sometimes the AI won't do anything. In my English campaign, Portugal would always drop off a few units in Ireland just to leave them there.
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    Member Member Cyclops's Avatar
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    Default Re: Suggestion: Ireland

    I reckon the current "Eremos" province is a good solution to simulate the "unconquerable" desert regions.

    Can Eremos be extended to the steppe area as well? Maybe isolating little pockets of hellenes and Skythians could simulate the wide open steppe. Maybe it could shape invasion corridors too.

    Not that EB seems to bad in that regard, I rarely see civilised factions dominating the steppes...unless its me playing Baktria. It seemed to play badly in RTR and other versions, with civilised factions biting chunks of steppe and holding them in odd (historically unlikely IMHO) shapes.

    Theoretically I like the idea of the wide steppeland being unconquerable between scattered coastal cities and isolated camps: does EB or EB2 need this solution?
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    Default Re: Suggestion: Ireland

    the best solution would be to make the steppes one single special region (no capital or then unaitanable capital) where factions with family members there wouldn´t automatically die (steppe factions ofc)

    the horse archers would be 0 upkeep on the steps

    maybe add a kind of special peasent unit that could be split and could have hundreads of thousands of peasents to simulate the civilian population of the stepps and they could set horse archers over places that could give some income to the factions (like those copper miners salt mines forests herds and so on)

    the family members could split the peasents to make secondary populations and set some type of camp that could allow to recruit the units when they had gathered the gold (from setting groups in those special items)

    the amoung of gold collected would depend ofc on the type of icon and the amount of population present to gather it (the special peasents unit)

    these special peasents could have a growth rate wich could go negative during the times where the steppes are covered in snow (keeping it somehow a regular population to show the deadliness of the steppes), only peasents that wouldn´t suffer a negative growth would be those on the semi permanent camps

    each unit of ha split from the main group could would always take 100 peasents

    if a unit over 200 (peasents) stand 2 long on one region they would start burning the land around them (sufering the loss of popularion normal to a siege) ofc the exception would be the semi-permanent camps (simulating trade and that these "royal" camps would be feed by those who payed their taxes to the royal family)

    these semi permanent camps could allow the contruction of some special tents to improve life and recruitment for some special units such as noble horse archers, and all buildings would be lost once the royal family member left his position and moved the semi permanent camp

    the way to split the peasents or gather them would be to split army´s so that each ha would take 100 with them when they split from the main group

    this could allow for some very interesting gameplay of "control" over the steps and a continuos batle over the steppes resourses (imagine a a big stack of eleutheroi advancing on a schytian copper mine defended by only 1 horse archer unit while the big semi permanent camps with family members where 2 far away to defend the resources)

    ofc these steps army´s would end as soon as they left the steppes and they would start paying upkeep

    ofc steppe army´s could leave the steppes and take at least 1 region (peripherical to the steppes) and set a type 1 goverment

    the faction would end up loosing his hability as "nomads" once all family members left the steepe region or they conquered 2 many civilized lands and set non type4 goverments

    just a bit of rant on how i imagine a true steppe war since with the current gameplay for the steppes a civilized faction can forçe a faction to batle to protect it´s "city´s" instead of just moving the camp away from the invading army

  20. #20
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Suggestion: Ireland

    This might be straying a little too far from Ireland now. When I last checked oudysseos lived in the city of Dublin, not a nomad camp in the middle of the Irish steppe.

    Going back to what Ludens was saying, I would argue against an Irish faction. I would prefer to have Ireland portrayed as the land too far sort of thing. I think it would be far more interesting to have the Brigantes, to combat the Casse. I hate to see Britain and Ireland completely united by 220. Even if the Brigantes expanded into Scotland, that wouldn't be so bad. It would divide the British Isles in two, which would be better than the Casse controlling all of it rather quickly.

    While we're on the subject of Ireland, I would like to put a case forward for land bridges. I know that MedII and RTW have different land bridges. I was just wondering if the EB team would keep them all/add new ones etc. Because taking away the Irish one would be a good idea in my opinion. And can they have proper sea boundaries implemented, because I'm really annoyed with the Arche Seleukeia for keeping attacking me in Byzantion when I never even went near Asia Minor.
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    Default Re: Suggestion: Ireland

    sorry i just read the last reply and he talked about the deserts of arabia and africa and then went to the steppes and i started to wonder the steppes conditions and how best one could mimic them in here

    as for the irish faction if there´s no one better or more worthy i think it would benefit the game

    the same for the land bridge if we want the casse to stop being wusses then they need economical power to build armies and navies and invading and controling the british isles would give them that so the land bridges are required

  22. #22
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Suggestion: Ireland

    Can't you just stick a few permafort/towns in Ireland and call it detailed?
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  23. #23
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Suggestion: Ireland

    Agreed.
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  24. #24
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Suggestion: Ireland

    That is a good idea!
    "When the candles are out all women are fair."
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  25. #25
    Member Member Cyclops's Avatar
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    Default Re: Suggestion: Ireland

    Quote Originally Posted by /Bean\ View Post
    This might be straying a little too far from Ireland now...
    Yes, but not from Eremos, which is a vital element of game structure. Keeping vast swathes unconquerable has a distinct game effect keeping stacks from wandering unhistorically in search of desert cities of negligible importance.

    I'm suggesting it can't be made capturable without tilting the map, and suggesting its excellent effects might be extended to the steppe.

    As for reducing Ireland, well as pointed out above there will be some excellent opportunities to tinker with province structure given the promising developments with PSFs. If you are hunting for fat to trim I guess you need to back up suggestions with data eg "Ireland had a population of 3 men and 1 goat in the EB period according too...[cite sources]".
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  26. #26
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Suggestion: Ireland

    Quote Originally Posted by Cyclops View Post
    Yes, but not from Eremos, which is a vital element of game structure. Keeping vast swathes unconquerable has a distinct game effect keeping stacks from wandering unhistorically in search of desert cities of negligible importance.

    I'm suggesting it can't be made capturable without tilting the map, and suggesting its excellent effects might be extended to the steppe.

    As for reducing Ireland, well as pointed out above there will be some excellent opportunities to tinker with province structure given the promising developments with PSFs. If you are hunting for fat to trim I guess you need to back up suggestions with data eg "Ireland had a population of 3 men and 1 goat in the EB period according too...[cite sources]".
    There are NO sources for Ireland 272BC, and I don't think there were any sources of Ireland in 14AD either.
    Last edited by Skullheadhq; 07-20-2009 at 15:28.
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  27. #27
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Suggestion: Ireland

    Quote Originally Posted by Skullheadhq View Post
    There are NO sources for Ireland 272AD, and I don't think there were any sources of Ireland in 14AD either.
    Fair enough, though I imagine the lack of sources from 272 BC might be more relevant here...
    Quote Originally Posted by Cyclops
    ...eg "Ireland had a population of 3 men and 1 goat in the EB period according too...[cite sources]".
    Wasn't that the 2008 census ?
    Last edited by Watchman; 07-20-2009 at 14:56.
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  28. #28
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Suggestion: Ireland

    I think thats more likely to be the 1852 census...
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  29. #29
    Member Member Cyclops's Avatar
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    Default Re: Suggestion: Ireland

    Quote Originally Posted by Watchman View Post
    ...Wasn't that the 2008 census ?
    The goat turned out to be a one-eyed Aussie tourist with a gaming addiction.
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  30. #30
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Suggestion: Ireland

    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

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