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  1. #1
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Moving guns on a ship

    Musical cannons are prior to patch 1.3

    You'll have some guns destroyed on one side and all throughout the battle, cannons mysterious get removed from 1 side and over to the other


    edit: forgot to add that autoresolve makes this even funkier, such as a 48 gun ship that has 24 left somehow goes into battle with a number in between 24 or 48 but not 24 guns like the unitcard says it has
    Last edited by Oaty; 07-07-2009 at 06:24.
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  2. #2
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Moving guns on a ship

    The unit cards are often wrong, first rate ships of the line have more guns than the unit card on the campaign map says IIRC and their range is 400, not 500 as the unit card on the campaign map says, generally the campaign map unit cards can't really be trusted, many units have a reload stat shown that is 5 points higher than their actual stat etc. For example wallooon guardsshow 60 reload while it shows 55 on the battlefield. Sometimes unit experience was also not factored in on the campaign map, overall this seems pretty silly considering they got it right on the battlefield.
    Haven't really noticed the moving cannons yet.


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  3. #3
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Moving guns on a ship

    Hmm, I have not really noticed this 'moving cannon' issue. If my ship has all cannons intact, I get half on one side, half on the other side. Tried to do various targeting tricks yesterday, but still just had half/half distribution (of cannons).

  4. #4
    Member Member Durallan's Avatar
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    Default Re: Moving guns on a ship

    yes you won't notice it if all your cannons are intact, however if you have lost quite a few in a battle previous and enter a new one with that ship you may notice it
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