Results 1 to 30 of 30

Thread: Positioning units for bridge defences

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: My troops won't stay put!

    Thanks for all the welcomes and replies. :)

    Making the enemy's bridge approach one side of a triangle sounds like a good suggestion. At the start of the game, I sometimes only have one or two units, so there's not much for it but to put them right up at the bridge foot. I've continued to just place a unit or two right in front of the bridge even when I have more soldiers, figuring that keeping the enemy on the bridge is the best way to disadvantage them. Really, though, coming from all sides sounds a lot more effective.

    Staying away from the bridge area as a whole is an interesting suggestion as well, and one I hadn't considered. I'm usually too tempted to line my own archers up along the riverbank to consider keeping my troops out of enemy archer fire. (Guns are the one game element I haven't had experience with yet, so I guess that will be a new element for me to figure out as I play a campaign through.) Exactly how far do you keep them away? Maybe I should search around on youtube for some examples; this seems like a game where very marginal shifts can make a huge difference.

  2. #2
    Blue Eyed Samurai Senior Member Wishazu's Avatar
    Join Date
    May 2002
    Location
    Great Britain
    Posts
    1,679

    Default Re: My troops won't stay put!

    If you read some of the campaign reports here I`m sure you`ll come across screenshots etc. of some of the resident players defending bridges, they might help you out.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  3. #3
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default My troops won't stay put!

    Really, though, coming from all sides sounds a lot more effective.
    A lot more effective. You get flanking attacks and attacks to the enemy rear when they rout.

    Exactly how far do you keep them away?
    The best way to figure this out is to set up a custom battle with archers/teppo on the enemy side. After a few battles you'll get a feel for how far to stay back

    Another suggestion is to remove the fire-at-will from your archers/teppo. This conserves ammo in large battles and allows you to rake enemy units as they cross the bridge. I usually group my archers so they fire as one unit. As soon as an enemy unit(s) become engaged with my own infantry, I move their fire onto units crowded on the bridge. You cause a lot more casualties that way for the same amount of ammunition.

    When facing multiple stacks, I try keep several archers in reserve (if I have them available). Even with micro-management, you'll still run out of arrows at some point. Tuck those archers that are out of arrows to the rear (or withdraw them if you have reserves, though I wouldn't count on getting them onto the battlefield when you need them), and move fresh ones to the front.

    In large, multi-stack battles, try and refrain from using ammo on reduced-size units. The AI favorite unit to do this with is CA. It'll prance those dozen or so (for example) CA's all over the place making you use up precious arrows shooting at them. Better to chase them off for good with your own cavalry or just hold your fire and wait for the main enemy reinforcements to arrive. The damage caused by these broken units is usually minimal and not worth tiring out your units by giving chase.

    Again, use the custom battle generator to play around with units and techniques.....it's much better than getting your head handed to you during a game because you were unfamiliar with how things work
    Last edited by ReluctantSamurai; 07-11-2009 at 17:56.
    High Plains Drifter

  4. #4
    Weird Organism Senior Member Drisos's Avatar
    Join Date
    Nov 2004
    Location
    Chushingura
    Posts
    3,627

    Default Re: My troops won't stay put!

    Quote Originally Posted by ReluctantSamurai View Post
    Another suggestion is to remove the fire-at-will from your archers/teppo.
    For archers, yes, I'd say: use the arrows only when they will do much damage. For teppo... ehh, they have almost unlimited ammo anyway?

    I move their fire onto units crowded on the bridge. You cause a lot more casualties that way for the same amount of ammunition.
    I do the same! Also because I thought it would be harsch firing into the engaged units. I would also hit my own.
    Yet, I have no clue if this little strategy of ours really pays off in numbers. I guess so.

    How I usually deploy in bridge defense nowadays:



    red being archers, black melee inf. probably yari samurai. I dislike it when my infantry needs to run through archers to block the incoming enemy. this way, my archers can keep firing for a long time (since no yari's are running through them), and I can still block the enemy when they get too close. Usually, any enemy routs when my yari's charge. I usually don't let them engage. I do often fire the routing units, it seems to cause a good deal of casulties. that is, if they're crowded. espcially when you're outnumbered, it's important that ALL of your arrows are spent well. I usually use 2-3 archer units when a delegation of the enemy army crosses. when they get close-yari charge-rout-wait, and it starts over again. I don't need all archer units on the first line. some can wait, and replace the units in line when they run out of ammo.
    If you're out of ammo and the enemy is still outnumbering you... I'd say, consider running away to minimize your losses. However, most of the time you can still win. the enemy is tired and has low morale by this time. the formation above seems to work fine for a final battle too. It ensures that you charge both the front and the flank of the incoming enemies. usually you can rout the entire bunch and chase them to the border. if they don't rout, you'll have to fight it out!
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  5. #5
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default My troops won't stay put!

    For archers, yes, I'd say: use the arrows only when they will do much damage. For teppo... ehh, they have almost unlimited ammo anyway?
    Most of the time I'd agree with you. But..............in my last Oda 1580 camp I had 3 teppo with my defending army at Mikawa and all three were run out of ammo with FaW disabled

    I think there's a screenee of that battle in my Nobunaga's Ambition AAR..............

    Yet, I have no clue if this little strategy of ours really pays off in numbers. I guess so.
    If the number of dead bodies after a bridge battle is any indication, then I would think it does because the greatest concentration seems to be always on the bridge itself....................
    High Plains Drifter

  6. #6

    Default Re: My troops won't stay put!

    Quote Originally Posted by ReluctantSamurai View Post
    Most of the time I'd agree with you. But..............in my last Oda 1580 camp I had 3 teppo with my defending army at Mikawa and all three were run out of ammo with FaW disabled
    That's odd, I've never had Teppo run out of ammo. Was a particularly long drawn out battle?

    Quote Originally Posted by ReluctantSamurai View Post
    If the number of dead bodies after a bridge battle is any indication, then I would think it does because the greatest concentration seems to be always on the bridge itself....................
    In bridge defences I tend to single out a unit towards the rear of the bridge and target that with all my archers. This way your archers fire a bit more over the heads of your own units but do still hit the other enemy units in front of the targetted unit.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  7. #7
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default My troops won't stay put!

    That's odd, I've never had Teppo run out of ammo. Was a particularly long drawn out battle?
    http://imgcash1.imageshack.us/Himg51...=640&ysize=480
    https://imgcash3.imageshack.us/Himg1...=640&ysize=480

    I had two units of muskets with this army. When they ran out of ammo I withdrew them because they are, as I'm sure you know, quite useless in melee combat. Note the number of kills directly on the bridge and that few enemy units even managed to cross onto land on my side of the river The attacking army was cavalry heavy especially CA & NC. They just wouldn't quit

    In bridge defences I tend to single out a unit towards the rear of the bridge and target that with all my archers. This way your archers fire a bit more over the heads of your own units but do still hit the other enemy units in front of the targetted unit.
    And this instant retargeting of units makes me appreciate the STW battle system all the more. RTW's system is extremely annoying......archers fire 3 extra volley's after you give the order to either stop or target another unit The only way I found to prevent that is to order the unit to move and then immediately halt them. I always get more friendly-fire casualties in RTW than in STW despite this..........
    Last edited by ReluctantSamurai; 07-14-2009 at 13:46.
    High Plains Drifter

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO