Quote Originally Posted by ReluctantSamurai View Post
http://imgcash1.imageshack.us/Himg51...=640&ysize=480
https://imgcash3.imageshack.us/Himg1...=640&ysize=480

I had two units of muskets with this army. When they ran out of ammo I withdrew them because they are, as I'm sure you know, quite useless in melee combat. Note the number of kills directly on the bridge and that few enemy units even managed to cross onto land on my side of the river The attacking army was cavalry heavy especially CA & NC. They just wouldn't quit
Well they were definitely worth the money.

Quote Originally Posted by ReluctantSamurai View Post
And this instant retargeting of units makes me appreciate the STW battle system all the more. RTW's system is extremely annoying......archers fire 3 extra volley's after you give the order to either stop or target another unit The only way I found to prevent that is to order the unit to move and then immediately halt them. I always get more friendly-fire casualties in RTW than in STW despite this..........
Yes, well I won't go into RTW's pros and cons, but all in all missiles are far better represented in STW/MTW. In terms of the physics in particular STW/MTW's arrows are quite realistic. RTW's are not realistic by any standards.

All in all that's probably just one of the myriad of reasons why most of us stick to, or keep coming back to, this fine game.